In game design the development is broken up into 4 sprints. Each sprint should have specific goals that should be implemented. If features or art is not on track then they may need to be scrapped or revised.
Preproduction
Develop a working prototype
Develop art
The game should have some of the primary mechanics but lots of placeholder art.
Implement major art assets
Complex game systems
The game should have some of the major art assets implemented and more complex game systems are developed
Implement all features and art
All art and features are implemented. They may not be fully polished and refined but by this stage everything should be in your game.
Polish and refinement
Fix all art and mechanical bugs. Polish and refine game mechanics and final quality testing.
You will need to build your game so that it is a stand alone file.
Test it to make sure it works
Put the files into the relevant Folder in:
F:\Learning Areas\Digital Technologies\Game Design\(Year Level)
Test it to make sure it works in the F : Drive
Set up your feedback form
Test your game one final time to make sure the game still works