We can be reached at: rmoore7@schools.nyc.gov kschwark@schools.nyc.gov
Computational Thinking
Our students are learning about software and hardware. We started using Ozobots!! They are using a robot to trace letters and numbers and getting a taste of what coding is about. They are very intuitive !! Their wonderings and noticings include questions around: why does Evo follow only the black lines, how does he know when the black lines end. Our students are off to a great start!!
Computational Thinking
Class Pet Project!
3rd grade will create and program a class pet using Dash (Wonderworks).
4th Grade will create and program a class pet using Lego Robotics.
5th grade will create and program a class pet using UBTECH.
We are following the Computer Science for All curriculum and guidelines ( CS4ALL) including plugged and unplugged activities.
https://blueprint.cs4all.nyc/curriculum/
K-2 Scratch Jr- is an app that is accessible on any tablet. It introduces the students to the basics of coding. They can become familiar with sprites, creating backgrounds, movement, speech bubbles, and looping.
3-5 scratch.mit.edu is used to further their basic coding skills. Here, they dive deeper into coding
1-5 code.org or hourofcode.com is another resource they can try at home. Some of the popular coding activities include; dance party, code monkey.
Scratch Jr app - Use on Tablet or Phone
Minecraft education - Use on Tablet or Phone