Games & Platforms

MSI: Sapulpa's Official eSports Sponsor

Sapulpa Public Schools is excited to share our newest sponsor: MSI.

As a world leading gaming brand, MSI is the most trusted name in gaming and eSports. We’ve dedicated countless hours and committed numerous resources to the eSports community to support the world’s most aspiring and best gamers and use their knowledge and expertise in our products in return. MSI integrated all gamers’ aspirational functions in its gaming rigs, eliminating the tedious trial and error by themselves and pushing the performance beyond limits. The determination to surpass past achievements has made MSI a ‘True Gaming’ brand with gaming spirit throughout the industry!

Dedicated to gamer-driven innovation, MSI leverages its remarkable R&D strengths to craft top-notch, well-acclaimed notebook PCs, graphics cards, motherboards, and desktop PCs. Now, MSI GAMING Series receives gamers’ unanimous acclaim and the Pro Series has an excellent reputation for quality and durability. All these distinctive products have made MSI a forerunner in the high-end market. Also adding to the lineup are cloud servers, tailor-made IPCs, intelligent robotic appliances and human-centric vehicle electronics that further demonstrate MSI’s strengths and endeavors in artificial intelligence, commercial and IOT(Internet of Things) markets.

But only technology doesn’t make a gaming brand. MSI sponsored more than 20 professional gaming teams worldwide and has a deep bond with millions of gamers and fans. For these professionals as well as the tens of millions of gamers that watch professional eSports online or through live events such as DreamHack and PAX, MSI has become a familiar face. Through our own gaming tournaments, MSI MGA (Masters Gaming Arena), we’ve created a global stage and numerous opportunities for amateur and professional gamers to prove their worth.

https://us.msi.com/about/profile

Xbox Games

Madden 2020

Game Type: Head to Head (Play a Friend)

Fatigue: On

Injuries: On

Even Teams: Off

Quarter Length: 6 Minutes

Game Skill: All Madden

Game Style: Competitive

Game Speed: Normal

Accelerated Clock: 20 Seconds

Weather: On

Match Length: All Matches will be Best of 3 Games.

Scoring: One point will be given for each victory. Coaches should also record Points scored and points allowed.

Warm-up: No warm-up or practice Games are permitted. Delays: Teams may not delay the start of a Match beyond its scheduled start time, without the approval of a OeSL Official. Teams may delay a Match between Games for up to five minutes. After five minutes of a delay, if the delaying Team does not have the minimum required Players, they will Forfeit the Match.

Minimum Required Players: Teams must have all players present in order to start a game. A Team will Forfeit the Match if they are missing a one player by 15 minutes after a Match’s default start time (Grace Period).

Playbooks: Custom playbooks are not permitted to be used for any tournament match.

Rocket League

GAME INTEGRITY

No additional GAME INTEGRITY is required for official matches.

Match Procedure

Series Lengths

All matches will be played as a best of 5 series, with the exception of a best of 7 in the grand finals.

Game Lobby

The higher seed will create the lobby. The lower seed will have choice of which team is which color, which will not change for the duration of the match. The default arena played is DFH Stadium. Teams are free to change the arena at any time so long as both teams consent and the arena is playable according to rule 10.2.3.

  • Game Mode: Soccar
  • Arena: DFH Stadium OR another arena agreed upon by both teams
  • Team Size: 3v3
  • Bot Difficulty: No Bots
  • Team Settings
    • Primary and accent colors should be set to Default
  • Mutator Settings
    • Preset Settings: Custom
    • Match Length: 5 minutes
    • Max Score: Unlimited
    • Overtime: Unlimited
    • Series Length: 5 games
    • Game Speed: Default
    • Ball Max Speed: Default
    • Ball Type: Default
    • Ball Weight: Default
    • Ball Size: Default
    • Ball Bounciness: Default
    • Boost Amount: Default
    • Rumble: None
    • Boost Strength: 1x
    • Gravity: Default
    • Demolish: Default
    • Respawn Time: 3 seconds
  • Arenas
  • Champions Field Game 1
  • DFH Stadium Game 2
  • Mannfield Game 3
  • Neo Tokyo Game 4
  • Urban Central Game 5
  • Utopia Coliseum Game 6
  • Wasteland Game 7

Restrictions

Customizations

Any bodies, decals, wheels, rocket boosts, toppers, antennae, goal explosions, trails, or engine audios that are currently disabled in competitive 3v3 queues are not permitted for use in official matches.

Leaving and Rejoining Teams

Players are not allowed to leave their team and then rejoin to put them on the other side of the arena and will be considered cheating.

Stoppage of Play

Should a player disconnect from the game less than 30 seconds into the match or before the shot to make the first goal of the game is taken the game will be restarted. If either of these events have occured, the game will continue.

Player Count

Both teams participating in a match must provide 3 players at the beginning of the first game, and 2 for each consecutive game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.

PC Games

League of Legends

GAME INTEGRITY

No hardware shall be used that allows for automation, macros, or any automatic function.

Match Procedure

Series Lengths

o Matches will be played with the home/away series length in the preseason and regular season, best of 3 during the season, and best of 5 in the quarter finals, and a best of 5 in the OeSL Championship.

Game Lobby

o Map – Summoner’s Rift

o Name – “HSEL – (Team A) vs (Team B) Game (Game #)”

o Team Size – 5

o Password – To be chosen by the hosting team captain

o Game Type: Tournament Draft

o Allow Spectators – None UNLESS the match is being streamed by HSEL or a team has an officially allowed spectator, in which case it should be set to Lobby Only

Draft

All drafting will take place using the game’s built-in draft mode. Usage of 3rd party drafting methods may result in punishment for the players/teams involved. Players’ accounts must meet the minimum requirement for the tournament draft mode, which requires players to own 20 champions including the free champion rotation.

Substitutions

Player substitutions are only permitted during the grace period between games, which ends after the draft has begun.

Side Selection

The lower seed will have choice of side (Blue/Team 1 or Red/Team 2) for the first game. The loser of the game will have choice of side for the next game.

Process

The draft will proceed as follows:

Team 1=A Team 2=B

1st Bans: ABABAB

1st Picks: ABBAAB

2nd Bans: BABA

2nd Picks: BAAB

Outside Communication

In accordance with rule 2.12.2., teams may have communication with a coach only during the drafting portion of the match.

Restrictions

Any champions, items, champion/ward skins, runes, summoner spells, or emotes are prohibited from use in official matches if they are disabled in any ranked Summoner’s Rift queues while they are disabled in those queues.

Stoppage of Play

The game may only be paused for the following reasons:

  • Player drop
  • Player disconnect
  • Server crash
  • Technical issues

Pauses may not be called during player versus player combat. A team must give a reason to their opponent immediately before or after the match is paused. Each team will have 5 total minutes of pause time per map. Consent from both teams must be given before the match is unpaused.

A game may only be restarted within the first 5 minutes of the game and before first blood for one of the above reasons. If a game is restarted, players must take the exact same champions, skins, runes, and summoner spells. A game may only be restarted once per team per match.

Player Count

Both teams participating in a match must provide 5 players at the beginning of the first game, and 4 for each consecutive game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.


OverWatch

GAME INTEGRITY

No additional GAME INTEGRITY is required for official matches.

Match Procedure

Series Lengths

Matches are played as a best of 3 in the preseason and regular season, best of 5 in the postseason, and best of 7 for grand finals.

Game Lobby

The higher seed will create the lobby, lower seed will determine which team starts as red/blue in the first game. The match settings to be used are the most recent competitive rules preset with the following settings adjusted:

  • Killcams: No
  • Swap Teams After Match: No
  • Pause Game on Player Disconnect: Yes

Best of Three

In a Best of Three, teams will take turns banning maps until there are three maps remaining, starting with Team 1. From the remaining three maps, Team 1 will choose the first map, Team 2 will choose the second, and the remaining map will be the third map.

Best of Five

In a Best of Five, teams will take turns banning maps until there are five maps remaining, starting with Team 1. From the remaining five maps, Team 1 will choose the first map, Team 2 will choose the second, Team 1 will choose the third map, Team 2 will choose the fourth map, and the remaining map will be the fifth map.

Best of Seven

In a Best of Seven, teams will take turns banning maps until there are seven maps remaining, starting with Team 1. From the remaining seven maps, Team 1 will choose the first map, Team 2 will choose the second, Team 1 will choose the third map, Team 2 will choose the fourth map, Team 1 will choose the fifth map, Team 2 will choose the sixth map, and the remaining map will be the seventh map.

Map Pool

The following maps are permitted for play in official matches. Please note that any reskinned/seasonal versions of these maps are prohibited from play in official matches.

  • Game 1: Dorado
  • Game 2: Hanamura
  • Game 3: Hollywood
  • Game 4: Junkertown
  • Game 5: King’s Row
  • Game 6: Nepal
  • Game 7: Oasis

Map Ties

In the event that a game ends in a tie, the map must be replayed with the current team setup. The map tie will not count towards any score.

Restrictions

Any heroes, skins, sprays, voice lines, emotes, victory poses, highlight intros, or maps that are currently disabled in the competitive game mode are prohibited from use in official matches.

Stoppage of Play

The game may only be paused for the following reasons:

  • Player drop
  • Player disconnect
  • Server crash
  • Technical issues

Stoppage of play may be requested at any time for the above reasons. The match host (person who created the match lobby and therefore has pausing privileges) must initiate a pause when a team requests it so long as the pause is not called during combat, while the objective is contested, or during overtime. Each team will have 5 total minutes of pause time per map. Players pause the game using the key combination Ctrl + Shift + =. Abuse of the auto-pause feature may result in punishment for the team abusing it.

Player Count

Both teams participating in a match must provide 6 players at the beginning of the first game, and 5 for each consecutive game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.

2-2-2 Team Makeup

Each team must follow the Overwatch League rule of 2-2-2 which means all teams will consist of two damage characters, two tank characters, and two support characters.

Nintendo Switch

  1. 1v1 Playing Format
  2. Each School can have 4 players (with 4 alternates)
  3. Set Procedure
  4. Players select their characters. Either player may elect to do Double Blind Character Selection (see section 1.4)
  5. Use Starter Stage Striking to determine the first stage
  6. The players play the first game of the set
  7. Winning player of the preceding game bans 2 stages (see 2.3.2). The losing player of the preceding game picks a stage for the next game, adhering to Stage Clause (see 2.3.3) and bans.
  8. The winning player of the preceding game must announce their character selection for the next game.
  9. The losing player of the preceding game must announce their character selection for the next game.
  10. The next game is played.
  11. Repeat Steps 4 through 8 for all subsequent games until the set is complete.
    1. Stage Agreement Clause
    2. Players may select any LEGAL stage if they both agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both players will be subject to complete disqualification from the event.
    3. Double Blind Character Selection
    4. Either player may request that a double blind selection occur. In this situation, a referee or third party will be told, in secret, of each player’s choices for the first round. Both players are to then select their first round character, with the referee validating the character selections.
  12. Stage Striking
  13. Players play a best-of-1 Rock-Paper-Scissors, and winner may choose to either strike first or strike second. Stages are stuck in a P1-P2-P2-P1 order.
  14. Pausing and the Home Button
  15. Pause setting is to be set to off. However, if it is not, pausing is only legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game. If the pause causes the opponent to lose a stock, the pausing player receives a game loss. This rule also applies to controllers which cause the game to revert to the Switch home screen.
    1. Stalling
    2. Stalling, or intentionally making the game unplayable, is banned and at the discretion of tournament staff. Stalling includes but is not limited to becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the game for the player that initiated the action.
  16. Self-Destruct Moves
  17. If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, a standard sudden death play-off game applies (see 1.9).
    1. Sudden Death
    2. If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends.If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1-stock tiebreaker will be played with a 3-minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated.
  18. Stock Sharing
  19. Taking a partner’s stock is allowed in Doubles.
    1. “Grab and Go” Clause
    2. In Doubles, players may not switch controllers with their teammate.
    3. Missing Teammate Clause
    4. If a player’s teammate is not present for a game, the match may not continue until their teammate arrives. They may not play a 2v1 or play with a CPU.
    5. Alting
    6. You will be immediately disqualified from the tournament with no refunds if you are found using an alternate tag/tags and/or hide your identity to manipulate the bracket/seeding. The only exception to this rule is if the player notifies a TO before prior to the registration end date.
  20. Character Color/Team Color Selection

If there is a dispute in character colors or team colors (e.g. both players want to use green Fox), the players will play one RPS game to determine who gets the color.

  1. Team Color Clause

When in Doubles play, players must choose character costumes that are similar to their team color. Example: 2 ROB players on red team would use the Red ROB and the ROB with red arms. In the case of a character that doesn’t have a color option (Example: there is no blue Fox color), we recommend those teams use a similar color that is available to that character within reason.

  1. Team Color Request Clause
  2. Players may request that their opponent change colors to accommodate colorblindness or if their color is indistinguishable from the other team color or the stage background. The request must be made before the game starts. Example: requesting Cloud to pick green team to be able to distinguish when limit is charged, or having Sonic on blue team to prevent confusion.
    1. Warm-ups
    2. Warm-up periods, button checks, and “handwarmers” may not exceed 60 seconds on the game clock. Violation of this rule may result in a game loss at the discretion of the TO.
  3. Counterpicking

Each player who lost the previous game is given 30 seconds after bans are selected to notify their opponent of their counterpick. If no counterpick is selected in this time frame, a judge should be engaged and the counterpicking player will receive a game loss.

  1. Coaching Violations
  2. Coaching is defined as an attempt to give advice to any player during a tournament set. Coaching is not permitted during the duration of a tournament set, whether during a game or in-between games in a set. (The only exception to this is when a Grand Finals reset occurs; in this instance, players are given a two-minute break in which coaching may occur.) Tournament staff reserves the right to judge on what is deemed “coaching” and the severity of the violation. If coaching occurs during this window, the coaching party will receive penalties as outlined below:
  • 1st offense (minor): Verbal warning to the player and the coach. This warning persists for the entire event.
  • 2nd offense (major): Player receives a game loss and/or the coach is removed from the tournament station.
  • 3rd offense (severe): Coaching party receive complete disqualification and removal from the event.

Cheering vs. coaching

Cheering – Nondescript statements such as “Let’s go!”, “you got this!”, or “mess them up!”. These are not violations. These are not seen as coaching violations, as they do not qualify as advice that can be applied to gameplay.

Coaching violation – Specific statements pointing out habits, specific options, or timings such as “Watch for his neutral getup!,” “His waft is almost ready!” or “He keeps rolling!”

  1. Tardiness
  2. Anyone who is not present for their set by 15 minutes past the scheduled start time is subject to a total disqualification from the event.
    1. Collusion
    2. Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any player suspected of colluding.
    3. Misinterpretation/Misconfiguration
    4. Games or sets are not to be replayed due to a misinterpretation of the rules OR misconfiguration of game settings, excluding player-specific settings. Game settings should be configured according to section 2.1. It is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances, judgment reserved for tournament staff.

In the event players begin a game with misconfigured player-specific controls (controller settings, etc.), players may not back out of a game to correct their settings once ten seconds have passed. After this time limit has passed, players must use their misconfigured settings, subject to tournament staff discretion.

  1. Force Majeure Clause

Any game interrupted by external, impartial conditions (e.g. power gets cut, safety concerns arise, AV cords get disconnected, etc.) should be reset and replayed at tournament staff discretion.

  1. Final Rulings
  2. If any unforeseen situations occur, judgment of tournament staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game-breaking glitch is discovered on a stage mid-tournament that could be exploited. The stage may need to be removed from legal play for the remainder of the event.)

B. Game Rules

2.1. Game Settings

  • Stock and time are set to 3 stock and 8 minutes for Singles and Doubles
  • Final Smash Meter: Off
  • Spirits: Off
  • Damage Handicap: Off
  • Stage Selection: Anyone
  • Items: Off and None
  • First to: 1 Win
  • Stage Morph: Off
  • Stage Hazards: Off
  • Team Attack: On
  • Launch Rate: 1.0x
  • Underdog Boost: Off
  • Pausing: Off
  • Score Display: Off
  • % Show Damage: Yes
  • Custom Balance: Off
  • Echo Fighters: Separate
  • Radar: Big
  • Teammate Highlight: On
  • Mii Fighters: All moveset combinations are legal

2.2. Stage List

Starter Stages

  • Battlefield*
  • Final Destination*
  • Lylat Cruise
  • Pokémon Stadium 2
  • Smashville

Counterpick Stages

  • Castle Siege
  • Kalos Pokémon League
  • Town & City
  • Unova Pokémon League
  • Yoshi’s Island (Brawl)
  • Yoshi’s Story

* Battlefield and Omega variations of the stages are allowed when a player counterpicks either Battlefield or Final Destination respectively. The Battlefield and Omega forms must be from the list below:

  • Arena Ferox
  • Battlefield
  • Castle Siege
  • Corneria
  • Delfino Plaza
  • Dream Land
  • Final Destination
  • Frigate Orpheum
  • Great Plateau Tower
  • Halberd
  • Kalos Pokémon League
  • Kongo Falls
  • Kongo Jungle
  • Lylat Cruise
  • Moray Towers
  • New Donk City Hall
  • Peach’s Castle
  • Pokémon Stadium
  • Pokémon Stadium 2
  • Reset Bomb Forest
  • Skyworld
  • Smashville
  • Super Happy Tree
  • Suzaku Castle
  • Town & City
  • Umbra Clock Tower
  • Unova Pokémon League
  • Venom
  • Yoshi’s Island (Brawl)
  • Yoshi’s Story

2.3. Additional Rules

2.3.1. Starter Stage Striking

See section 1.5 for details on choosing who strikes first. Players may strike from the legal stages (each person strikes stages in a P1-P2-P2-P1 format) to determine the starting stage for the first game. If Battlefield or Final Destination, a mutually-agreed upon variant can be used, though if players do not agree the default is played.

2.3.2. Counterpick Stage Banning

After each game of the set, before counterpicking, the player who won the previous game may ban two stages from the full stage list. These bans do not persist throughout the set. The loser of the previous game then chooses from the remaining stages, barring any those that that player has won on previous in that set (see 2.3.3). If Final Destination or Battlefield is chosen as a counterpick, a variant may be chosen by the loser of the previous game, following the list of banned variants listed in 2.2.

Stage Clause

A player/team may not pick any stage they previously won on during the set.

Controllers

For ease of access, tournament staff recommends the use of the Nintendo Gamecube controller. However, the Switch Pro controller and Joy Cons are all permitted control options. Turbo/macro options on controllers are banned. Box variants of the GameCube controller are permitted so long as they do not have macros/turbo functions enabled.

Controller Interference

If your controller is found to be the cause of disruption to the tournament (mid-game or otherwise), you are subject to complete disqualification from the event.

Glitch Clause

If anything occurs within any game that results in unforeseen consequences (e.g. characters become invisible, sudden teleportation occurs, characters become affixed to other bodies, etc.), gameplay should continue uninterrupted unless the change renders the game unplayable for one or more players. In this situation, players should inform their pool captain or tournament staff for resolution.

Mii Fighter Clause

Mii Fighters must not be used.