Sapulpa Public Schools is excited to share our newest sponsor: MSI.
As a world leading gaming brand, MSI is the most trusted name in gaming and eSports. We’ve dedicated countless hours and committed numerous resources to the eSports community to support the world’s most aspiring and best gamers and use their knowledge and expertise in our products in return. MSI integrated all gamers’ aspirational functions in its gaming rigs, eliminating the tedious trial and error by themselves and pushing the performance beyond limits. The determination to surpass past achievements has made MSI a ‘True Gaming’ brand with gaming spirit throughout the industry!
Dedicated to gamer-driven innovation, MSI leverages its remarkable R&D strengths to craft top-notch, well-acclaimed notebook PCs, graphics cards, motherboards, and desktop PCs. Now, MSI GAMING Series receives gamers’ unanimous acclaim and the Pro Series has an excellent reputation for quality and durability. All these distinctive products have made MSI a forerunner in the high-end market. Also adding to the lineup are cloud servers, tailor-made IPCs, intelligent robotic appliances and human-centric vehicle electronics that further demonstrate MSI’s strengths and endeavors in artificial intelligence, commercial and IOT(Internet of Things) markets.
But only technology doesn’t make a gaming brand. MSI sponsored more than 20 professional gaming teams worldwide and has a deep bond with millions of gamers and fans. For these professionals as well as the tens of millions of gamers that watch professional eSports online or through live events such as DreamHack and PAX, MSI has become a familiar face. Through our own gaming tournaments, MSI MGA (Masters Gaming Arena), we’ve created a global stage and numerous opportunities for amateur and professional gamers to prove their worth.
Game Type: Head to Head (Play a Friend)
Fatigue: On
Injuries: On
Even Teams: Off
Quarter Length: 6 Minutes
Game Skill: All Madden
Game Style: Competitive
Game Speed: Normal
Accelerated Clock: 20 Seconds
Weather: On
Match Length: All Matches will be Best of 3 Games.
Scoring: One point will be given for each victory. Coaches should also record Points scored and points allowed.
Warm-up: No warm-up or practice Games are permitted. Delays: Teams may not delay the start of a Match beyond its scheduled start time, without the approval of a OeSL Official. Teams may delay a Match between Games for up to five minutes. After five minutes of a delay, if the delaying Team does not have the minimum required Players, they will Forfeit the Match.
Minimum Required Players: Teams must have all players present in order to start a game. A Team will Forfeit the Match if they are missing a one player by 15 minutes after a Match’s default start time (Grace Period).
Playbooks: Custom playbooks are not permitted to be used for any tournament match.
No additional GAME INTEGRITY is required for official matches.
Series Lengths
All matches will be played as a best of 5 series, with the exception of a best of 7 in the grand finals.
The higher seed will create the lobby. The lower seed will have choice of which team is which color, which will not change for the duration of the match. The default arena played is DFH Stadium. Teams are free to change the arena at any time so long as both teams consent and the arena is playable according to rule 10.2.3.
Customizations
Any bodies, decals, wheels, rocket boosts, toppers, antennae, goal explosions, trails, or engine audios that are currently disabled in competitive 3v3 queues are not permitted for use in official matches.
Leaving and Rejoining Teams
Players are not allowed to leave their team and then rejoin to put them on the other side of the arena and will be considered cheating.
Stoppage of Play
Should a player disconnect from the game less than 30 seconds into the match or before the shot to make the first goal of the game is taken the game will be restarted. If either of these events have occured, the game will continue.
Player Count
Both teams participating in a match must provide 3 players at the beginning of the first game, and 2 for each consecutive game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.
No hardware shall be used that allows for automation, macros, or any automatic function.
o Matches will be played with the home/away series length in the preseason and regular season, best of 3 during the season, and best of 5 in the quarter finals, and a best of 5 in the OeSL Championship.
o Map – Summoner’s Rift
o Name – “HSEL – (Team A) vs (Team B) Game (Game #)”
o Team Size – 5
o Allow Spectators – None UNLESS the match is being streamed by HSEL or a team has an officially allowed spectator, in which case it should be set to Lobby Only
Draft
All drafting will take place using the game’s built-in draft mode. Usage of 3rd party drafting methods may result in punishment for the players/teams involved. Players’ accounts must meet the minimum requirement for the tournament draft mode, which requires players to own 20 champions including the free champion rotation.
Substitutions
Player substitutions are only permitted during the grace period between games, which ends after the draft has begun.
Side Selection
The lower seed will have choice of side (Blue/Team 1 or Red/Team 2) for the first game. The loser of the game will have choice of side for the next game.
Process
The draft will proceed as follows:
Team 1=A Team 2=B
1st Bans: ABABAB
1st Picks: ABBAAB
2nd Bans: BABA
2nd Picks: BAAB
Outside Communication
In accordance with rule 2.12.2., teams may have communication with a coach only during the drafting portion of the match.
Any champions, items, champion/ward skins, runes, summoner spells, or emotes are prohibited from use in official matches if they are disabled in any ranked Summoner’s Rift queues while they are disabled in those queues.
Stoppage of Play
The game may only be paused for the following reasons:
Pauses may not be called during player versus player combat. A team must give a reason to their opponent immediately before or after the match is paused. Each team will have 5 total minutes of pause time per map. Consent from both teams must be given before the match is unpaused.
A game may only be restarted within the first 5 minutes of the game and before first blood for one of the above reasons. If a game is restarted, players must take the exact same champions, skins, runes, and summoner spells. A game may only be restarted once per team per match.
Both teams participating in a match must provide 5 players at the beginning of the first game, and 4 for each consecutive game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.
No additional GAME INTEGRITY is required for official matches.
Series Lengths
Matches are played as a best of 3 in the preseason and regular season, best of 5 in the postseason, and best of 7 for grand finals.
Game Lobby
The higher seed will create the lobby, lower seed will determine which team starts as red/blue in the first game. The match settings to be used are the most recent competitive rules preset with the following settings adjusted:
Best of Three
In a Best of Three, teams will take turns banning maps until there are three maps remaining, starting with Team 1. From the remaining three maps, Team 1 will choose the first map, Team 2 will choose the second, and the remaining map will be the third map.
Best of Five
In a Best of Five, teams will take turns banning maps until there are five maps remaining, starting with Team 1. From the remaining five maps, Team 1 will choose the first map, Team 2 will choose the second, Team 1 will choose the third map, Team 2 will choose the fourth map, and the remaining map will be the fifth map.
Best of Seven
In a Best of Seven, teams will take turns banning maps until there are seven maps remaining, starting with Team 1. From the remaining seven maps, Team 1 will choose the first map, Team 2 will choose the second, Team 1 will choose the third map, Team 2 will choose the fourth map, Team 1 will choose the fifth map, Team 2 will choose the sixth map, and the remaining map will be the seventh map.
Map Pool
The following maps are permitted for play in official matches. Please note that any reskinned/seasonal versions of these maps are prohibited from play in official matches.
Map Ties
In the event that a game ends in a tie, the map must be replayed with the current team setup. The map tie will not count towards any score.
Restrictions
Any heroes, skins, sprays, voice lines, emotes, victory poses, highlight intros, or maps that are currently disabled in the competitive game mode are prohibited from use in official matches.
Stoppage of Play
The game may only be paused for the following reasons:
Stoppage of play may be requested at any time for the above reasons. The match host (person who created the match lobby and therefore has pausing privileges) must initiate a pause when a team requests it so long as the pause is not called during combat, while the objective is contested, or during overtime. Each team will have 5 total minutes of pause time per map. Players pause the game using the key combination Ctrl + Shift + =. Abuse of the auto-pause feature may result in punishment for the team abusing it.
Player Count
Both teams participating in a match must provide 6 players at the beginning of the first game, and 5 for each consecutive game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.
2-2-2 Team Makeup
Each team must follow the Overwatch League rule of 2-2-2 which means all teams will consist of two damage characters, two tank characters, and two support characters.
If there is a dispute in character colors or team colors (e.g. both players want to use green Fox), the players will play one RPS game to determine who gets the color.
When in Doubles play, players must choose character costumes that are similar to their team color. Example: 2 ROB players on red team would use the Red ROB and the ROB with red arms. In the case of a character that doesn’t have a color option (Example: there is no blue Fox color), we recommend those teams use a similar color that is available to that character within reason.
Each player who lost the previous game is given 30 seconds after bans are selected to notify their opponent of their counterpick. If no counterpick is selected in this time frame, a judge should be engaged and the counterpicking player will receive a game loss.
Cheering vs. coaching
Cheering – Nondescript statements such as “Let’s go!”, “you got this!”, or “mess them up!”. These are not violations. These are not seen as coaching violations, as they do not qualify as advice that can be applied to gameplay.
Coaching violation – Specific statements pointing out habits, specific options, or timings such as “Watch for his neutral getup!,” “His waft is almost ready!” or “He keeps rolling!”
In the event players begin a game with misconfigured player-specific controls (controller settings, etc.), players may not back out of a game to correct their settings once ten seconds have passed. After this time limit has passed, players must use their misconfigured settings, subject to tournament staff discretion.
Any game interrupted by external, impartial conditions (e.g. power gets cut, safety concerns arise, AV cords get disconnected, etc.) should be reset and replayed at tournament staff discretion.
B. Game Rules
Starter Stages
Counterpick Stages
* Battlefield and Omega variations of the stages are allowed when a player counterpicks either Battlefield or Final Destination respectively. The Battlefield and Omega forms must be from the list below:
2.3.1. Starter Stage Striking
See section 1.5 for details on choosing who strikes first. Players may strike from the legal stages (each person strikes stages in a P1-P2-P2-P1 format) to determine the starting stage for the first game. If Battlefield or Final Destination, a mutually-agreed upon variant can be used, though if players do not agree the default is played.
2.3.2. Counterpick Stage Banning
After each game of the set, before counterpicking, the player who won the previous game may ban two stages from the full stage list. These bans do not persist throughout the set. The loser of the previous game then chooses from the remaining stages, barring any those that that player has won on previous in that set (see 2.3.3). If Final Destination or Battlefield is chosen as a counterpick, a variant may be chosen by the loser of the previous game, following the list of banned variants listed in 2.2.
Stage Clause
A player/team may not pick any stage they previously won on during the set.
Controllers
For ease of access, tournament staff recommends the use of the Nintendo Gamecube controller. However, the Switch Pro controller and Joy Cons are all permitted control options. Turbo/macro options on controllers are banned. Box variants of the GameCube controller are permitted so long as they do not have macros/turbo functions enabled.
Controller Interference
If your controller is found to be the cause of disruption to the tournament (mid-game or otherwise), you are subject to complete disqualification from the event.
Glitch Clause
If anything occurs within any game that results in unforeseen consequences (e.g. characters become invisible, sudden teleportation occurs, characters become affixed to other bodies, etc.), gameplay should continue uninterrupted unless the change renders the game unplayable for one or more players. In this situation, players should inform their pool captain or tournament staff for resolution.
Mii Fighter Clause
Mii Fighters must not be used.