1 - Warm-Up (5 min)
2 - UCSD Does (5 min)
3 - We Do (10 min)
4 - Turn & Talk (5 min)
5 - You Do (45 min)
6 - Reflect & Share (5 min)
Pairs, Groups, Whole Class
1
(5 min)
Think of a game you might design where you need to keep track of points. How would the user earn/lose points?
In order to earn points, the user _______.
If the user _______, they lose points.
What are other ways a user might keep track of information while in a game?
In the game _______, a user knows how well they are doing by _______.
2
(5 min)
4
(5 min)
In the TIPP & SEE video, the programmer explains how points work in the Scratch project. How do you lose points in the game?
The programmer uses an event block with a variable block underneath. How do these blocks work together to keep track of the score in the game?
Partner A: Ask a question
Partner B: Answer the question
Partner A: "I see what you're saying. I also think..."
Switch Roles & Repeat for Question #2
5
(45 min)
Open the Week 3 Student Hyperdoc provided by your teacher.
Choose a starter project under the "You Do" section.
Follow the instructions below each project.
Can you make your own click game with your own rules? Only the squirrel sprite exists and contains code.
Do More:
Make the game more challenging by making the sprites appear for less time.
Add sprites and make them change the score based on whether they are real, extinct, or fantasy.
Make sure you have shared your project with your teacher using your hyperdoc.
File -> Save to your computer to save your program for later.
(How To)
6
(5 min)
Today in Scratch, we used variables to keep track of the score depending on which sprite was clicked.
Partner A: Share your project and talk about your process.
Today I _______. Let me show you...
Partner B: Respond to your partner with feedback.
The most interesting part of your project is ________.
One suggestion I have is ________.
Can you tell me more about ________?
Switch roles!
Standards Alignment: CSTA 1B-AP-9, 1B-AP-10, 1B-AP-15. California CS 3-5.AP.12, 3-5.AP.17.