The idea was inspired by a childhood game I used to play called "Word and Color." It always challenged my focus and helped me concentrate better when I felt distracted. With the Stroop Box, I wanted to recreate that playful brain challenge in a fun, physical wayâsomething that exercises your attention and adds a twist of color confusion.
The Stroop Box is a square game box with four colored buttons (Red, Blue, Green, Yellow).
A small display in the center shows color words written in random colors (e.g., the word "Red" written in blue ink).
The player has to press the button matching the word meaning, not the ink color â testing focus and speed.
Inside the box: Arduino board, RGB buttons, screen, buzzer for sound feedback.
The game has multiple levels with increasing speed and difficulty.
Construction Parts
Laser-cut MDF or cardboard case
Four colored tactile buttons (Red, Blue, Green, Yellow)
OLED screen (0.96 inch or similar)
Internal mounting base for Arduino and wiring
Optional buzzer or LED indicators
InputÂ
(Sensing, Tactile Input, and/or Graphical Input)
The user presses one of four colored buttons
Each button sends a digital HIGH signal to the Arduino when pressed
TIME SENSORÂ
Action
(Physical and/or Graphic)
Visual Feedback: The OLED screen displays the color name (e.g., "Blue) in a font color that may be different (e.g., red), creating the Stroop Effect
 LED flash or buzzer sound on correct/wrong answers
Score updates on screen or reaction time countdown
BUZZERÂ
Brain
Arduino Uno/Nano as the microcontroller
Runs the logic of the Stroop test (comparing text color vs meaning)
Controls the screen output and receives inputs from buttons
Calculates score/time and manages game flow
Power Management
Powered via USB or 9V battery (with voltage regulator)
5V regulated output to OLED and button circuit
power switch on the box for user control
The outer design will most likely be a square or rectangular box (the exact shape hasnât been decided yet).
It will include a TFC LCD screen that can change colors, along with four colored buttons.
There will also be a power button that turns the game on when pressed, and turns it off when pressed again.
Inside the box, an Arduino will be connected to the buttons, the LCD screen, and the power switch, all wired together using jumper wires. There will also be a buzzer connected to the Arduino.
There will be external ports for power connections: one for connecting the Arduino to the laptop, and another one for the adapter.
Minimum Features: are the least amount of features that would demonstrate the coverage of all the technical modules and their complete integration
Complete Features: are the set of features that will complete your original project objective and visionÂ
Nice-to-have Features: are the extra set of features that will make the project cooler, yet they need extra time, effort, and/or resources to finish
Minimum User Features
1. User answers by pressing a colored button
Action: Log answer
Sensing: Button press
Input: Tactile buttons
2. Display word in mismatched color
Action: Show on OLED
Sensing: None
Input: None
3. Track reaction time
Action: Timer logic
Sensing: Start/end timing
Input: Button press
Complete User Features
1. New word/color after each answer
Action: Refresh OLED
Sensing: Button press
Input: Button
2. Show score or feedback
Action: Display / buzzer / LED
Sensing: Compare answer
Input: Button
3. Full game flow (startâplayâresult)
Action: Manage rounds
Sensing: Game progress
Input: Start/answer buttons
Nice-to-have User Features
1. Sound for right/wrong
Action: Buzzer
Sensing: Answer result
Input: Button
2. RGB LED for performance
Action: LED color
Sensing: Score
Input: None
3. Difficulty levels
Action: Change timing/settings
Sensing: None
Input: Mode selector
4. Save/send scores
Action: Bluetooth or SD
Sensing: End of game
Input: Optional save button
Component/Material
Amount
Link
Arduino UnoÂ
1
Already have one .Â
BuzzerÂ
1
Already have one .
5V adapterÂ
1
Already have one .
plywood
______
Already have one .
Task
Sub-Tasks
From:Â
To:Â
Design phase
define the game concept and rulesÂ
sketch the outer design ( box, shape ,button placement , LCD position )
14-9
15-9
programmingÂ
write and upload the Arduino code for the stroop game logicÂ
test button responses , lcd color display , and buzzerÂ
16-9
17-9
Hardware setupÂ
Connect Arduino with LCD, buttons, power switch, buzzer.
Test external power connections (laptop + adapter).
13-9
14-9
Box fabricationÂ
Cut and assemble the box (square/rectangular).
20-9
__________
Integration and testingÂ
Assemble all components inside the box.
Test the complete game (on/off switch, game flow, outputs).
Debug if needed.
21-9
__________
FinalizationÂ
Document the project (report + photos).
Prepare for presentation/demonstration
22-9
____________