Innovation through Design Thinking
We conducted an interview with our client to better understand their needs. We diagramed our observations on an empathy map.
Using observations collected from the interview, we identified one of the client's needs and brainstormed a serier of "how might we" questions to address that need.
"How might we help our person improve their happiness and focus, while also improving teacher relations through hands on learning"
Feedback from our client on our draft HMW statement allowed us to make revisions and develop this final problem definition.
A fishbone diagram allowed us to assess the causes of the problem and determine potential areas of impact for the app design.
We developed three ideas for app development.
Further user feedback allowed for selection of the AI Learning Rocket game, titled Rocket Quest, and development of the app wireframe. The user provided feedback throughout the wireframe design process resulting in this final design.
"It was fabulous and changed my life!"