Google Classroom Code: fbwxbys
Remind Class Code: 9gfhk4
Lab 3.1 - Instructions - Starter Code
Lab 3.2 - Instructions - Starter Code
Lab 3.3 - Instructions - Starter Code
Lab 3.4 - Instructions - Starter Code
Lab 3.5 - Instructions - Starter Code
Lab 3.6 - Instructions - Starter Code
Lab 3.7 - Instructions - Starter Code
Lab 3.8 - Instructions - Starter Code
Lab 3.9 - Instructions - Starter Code
Lab 1.1 - Instructions - Starter Code
Lab 2.1 - Instructions - Starter Code
Lab 2.2 - Instructions - Starter Code
Lab 2.3 - Instructions - Starter Code (PAP Only)
Lab 2.4 - Instructions - Starter Code
Lab 2.5 - Instructions - Starter Code
Lab 2.6 - Instructions - Starter Code
Lab 2.7 - Instructions - Starter Code (PAP Only)
Lab 4.1 - Instructions - Starter Code
Lab 4.2 - Instructions - Starter Code
Lab 4.3 - Instructions - Starter Code
Lab 4.4 - Instructions - Starter Code
Lab 4.5 - Instructions - Starter Code
Lab 4.6 - Instructions - Starter Code
Lab 4.7 - Instructions - Starter Code
Lab 4.8 - Instructions - Starter Code
Lab 4.9 - Instructions - Starter Code
Lab 4.10 - Instructions - Starter Code
Lab 4.11 - Instructions - Starter Code
Lab 4.12 - Instructions - Starter Code
Lab 1.1 - Instructions
Lab 1.2 - Instructions
Lab 1.3 - Instructions
Lab 1.4 - Instructions ( Walkthrough )
Lab 1.5 - Instructions
Lab 1.6 - Instructions
Lab 1.7 - Instructions
Lab 1.8 - Instructions
Lab 1.9 - Instructions
Lab 2.1 - Instructions
Lab 2.2 - Instructions
Lab G1 - Starter Code (Asteroids)
Lab G2 - Starter Code (Little Crab #1)
Lab G3 - Little Crab #2
Lab G4 - Little Crab #3
Lab G5 - Little Crab #4
Lab G6 - Graphics - Starter "Code"
Project - Instructions
Tests (40%) At least 2 tests per 6-week period
Quizzes (30%) At least 2 quizzes per 6-week period
Classwork & Assignments (30%) Worksheets, activities, and programming assignments
Cell Phones (and headphones, earbuds, video game systems, etc…) are not allowed to be out at any time during class. A cell phone caddy will be available to leave your phone in during class. If you are using a device or your device is visible during class, it will be confiscated and turned into the office to be picked up at the end of the day.
Unit 1 - Intro to Programming Java in Jeroo
Unit 2 - Control Structures in Jeroo
Unit 3 - Intro to Programming in Java
Unit 4 - Methods & Graphics
Unit 5 - Strings and Conditions
Unit 6 - Software Engineering
Midterm Exam
Unit 7 - Advanced Decisions
Unit 8 - Iteration & Boolean Algebra
Unit 9 - Advanced Iteration
Unit 10 - Arrays
Unit 11 - Sorting & Searching
Unit 12 - Final Project
Final Exam