Orange Class
Orange Class
Autumn 1
In this unit, learners will look at information technology at school and beyond, in settings such as shops, hospitals, and libraries. Learners will investigate how information technology improves our world, and they will learn about using information technology responsibly.
We learnt how barcodes work by running our own supermarket.
Autumn 2 2024
Learners will learn to recognise that different devices can be used to capture photographs and will gain experience capturing, editing, and improving photos. Finally, they will use this knowledge to recognise that images they see may not be real.
A building.
A person.
An action shot.
A selfie.
Something in the distance.
Close-up of an object.
Spring 1 2025
Orange Class met Jessie and her friends to help us learn about staying safe online.
Spring 1 2025
In this unit, learners will be using a computer to create music. They will listen to a variety of pieces of music and consider how music can make them think and feel. Learners will compare creating music digitally and non-digitally. Learners will look at patterns and purposefully create music.
Spring 2 2025
Learners will begin to understand what the term data means and how data can be collected in the form of a tally chart. They will learn the term ‘attribute’ and use this to help them organise data. They will then progress onto presenting data in the form of pictograms.
During this unit of work learners will use j2e pictogram tool which can be accessed online using a desktop, laptop or tablet computer.
Summer 1 2025
This unit develops pupils’ understanding of instructions in sequences and the use of logical reasoning to predict outcomes. Pupils will use given commands in different orders to investigate how the order affects the outcome. Pupils will also learn about design in programming. They will develop artwork and test it for use in a program. They will design algorithms and then test those algorithms as programs and debug them.
"We tested our algorithms to try and get our Beebot to go where we wanted it".
Summer 2
This unit initially recaps on learning from the Year 1 ScratchJr unit ‘Programming B – Programming animations’. Learners begin to understand that sequences of commands have an outcome, and make predictions based on their learning. They use and modify designs to create their own quiz questions in ScratchJr, and realise these designs in ScratchJr using blocks of code. Finally, learners evaluate their work and make improvements to their programming projects.