This class introduces students to the creative possibilities of Virtual Reality (VR) and related design strategies as they apply to draing, modeling, space design and non-linear storytelling. Emphasis will be placed on VR_based professional tools such as Medium VR, Gravity Sketch and Quill, which are currently used in the fields of architecture, illustration, animation, interactive arts and game development. Students will learn the professional authoring software Unity, and will be introduced to the fundamentals of designing assets, multimedia components, interactive strategies and scripting. During the semester, notions of Augmented Reality (AR) and Mixed Reality (MR) technologies will be discussed as well, and students will have unrestricted access to Oculus Rift and HTC Vive room scale set-ups.
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Illustration majors: required sophomore studios
Non-majors & Brown students: instructor permission
Students should be familiar with digital drawing platforms
Game Design, animation, concept art, sci-fi fantasy illustration
Drawing/painting, digital 2D, animation, photography, video,photoshop, Illustrator, InDesign, Adobe Suite, Time-based media, oil and mixed media painting