GENERAL IDEA:
GENERAL IDEA:
The general idea of the game is to give outlined concepts through a process of understanding reality, in which health and emotional intelligence would have a basic benefit in the development of the game, providing knowledge where in reality they would be implied as cognitive knowledge . The need for a game with a theme in Mental Health is due to the type of crisis that is known to exist in the stage of adolescence in applied behaviors in life.
BENEFITS:
It fosters an education through situations in which attitudes arise in which emotional intelligence is highly involved, it enriches a knowledge in the life of an adolescent, which will benefit their behaviors. The person will develop understanding and decision-making skills that will be important in progress as a person.
CREATIVE PROCESS:
The game is based on a creative concept that explains the path of attraction between life that, through complex contexts, works like a magnet between the person and situations in which they are forced to understand and live them.
The characters are based on two basic characteristics, security (Yes) and insecurity (What) when making decisions, the game aims to choose different strategies that benefit when advancing in the development of the game, the characters They are found in the graphic line as references to the selected naming, to the concept of the game and to his work committed to people.