Imágenes o planos ilustrativos de proyecto
Imágenes o planos ilustrativos de proyecto
Maqueta
Universos Virtuales
Insituto Técnico Ricaldone
La Luna
La Antártida
Video de VR
Vídeo expositivo de proyecto
Bibliografía
Stephenson, N. (1992). Snow crash. Bantam Books.
Zuckerberg, M. (2021). La presentación de Meta y el futuro del metaverso. Meta Platforms. Recuperado de https://www.meta.com
Ball, M. (2022). The metaverse: And how it will revolutionize everything. W.W. Norton & Company.
Castronova, E. (2005). Synthetic worlds: The business and culture of online games. University of Chicago Press.
Kaplan, A. M., & Haenlein, M. (2009). The metaverse as a virtual form of human interaction: What can we learn from Second Life? Business Horizons, 52(6), 563-572. https://doi.org/10.1016/j.bushor.2009.07.002
Ludlow, P. (2001). Crypto anarchy, cyberstates, and pirate utopias. MIT Press.
Kelly, K. (2016). The inevitable: Understanding the 12 technological forces that will shape our future. Viking.
Gartner. (2021). Hype cycle for emerging technologies. Gartner Inc.
Non-Fungible Tokens (NFTs) and digital assets in the metaverse: Opportunities and challenges. (2021). Journal of Business Research, 136, 226-234. https://doi.org/10.1016/j.jbusres.2021.05.026
Reeves, B., & Nass, C. (1996). The media equation: How people treat computers, television, and new media like real people and places. Cambridge University Press.
Bailenson, J. N. (2018). Experience on demand: What virtual reality is, how it works, and what it can do. W.W. Norton & Company.
Rheingold, H. (1993). The virtual community: Homesteading on the electronic frontier. MIT Press.
Bogost, I. (2011). How to do things with videogames. University of Minnesota Press.
Donovan, J. (2022). The future of social media and the metaverse. Harvard Kennedy School, Technology and Social Change Project.
Fuchs, C. (2017). Social media: A critical introduction. SAGE Publications