In Virtual Reality there are 3 primary types:
All actions or features are rather interacting with the characters within. So basically, all basic forms of gaming devices such as PlayStation, Xbox, Computer, etc. are providing you with a non-immersive virtual reality experience. However, the US Defense force suggested that strategic games may help to develop the planning and strategic expertise of the US Army back in 2017. This has been put in effective use since summer 2018.
Non-immersive virtual reality refers to a virtual experience through a computer where you can control some characters or activities within the software, but the environment is not directly interacting with you. For example, when you play video games such as World of WarCraft, you can control characters within the game that have their own animations and attributes. Technically, you are dealing with a virtual world but, you are not the center of attention in the game.
On contrary to non-immersive virtual reality, a fully immersive virtual technology ensures that you have a realistic experience within the virtual world. It’ll give you a sense of being present in that virtual world and everything is happening to you for real. This is an expensive form of virtual reality that involves helmets, gloves, and body connectors with sense detectors. These are connected to a powerful computer. Your movements, reactions, and even a blink of an eye are detected and projected within the virtual world.
You will feel like you are within the virtual world physically. One example could be a Virtual Shooter gaming zone where you will be equipped with the gears in a small room and you will be viewing a virtual world through the helmet where you are facing other shooters trying to kill you. You will move your arms and body to run, jump, crouch, shoot, throw, and many more within the game. A new concept of virtual medical training is being looked at to train neurosurgeons to avoid disasters during risky brain operations. Many more such concepts are coming to life and hopefully will result in making our lives better. A fully immersive virtual reality is costly and not so widely created yet.
So all activities within the virtual world are concentrated towards you. However, you have no real physical movements other than your visual experience. On a computer, you can use the mouse to move about the virtual space and on mobile devices, you can touch and swipe to move about the place. Most semi-immersive virtual environments support Gyroscope, which means the virtual space will be fixed on your phone based on the vertical axis, and you have to literally move your phone about in different directions to view the virtual environment in those directions. Swiping will not work. The ones that are connected to VR boxes are more interactive since they are also a form of Gyroscope, but without you using your hands.
A semi-immersive virtual reality is a mixture of non-immersive and fully immersive virtual reality. This can be in the form of a 3D space or virtual environment where you can move about on your own either through a computer screen or a VR box/headset.
When you wear a VR box/headset, you will only be able to see the virtual environment and not your real world even with the corner of your eye. Thus creating a realistic experience. Semi-immersive virtual reality is the most cost-effective and commonly used among all forms of virtual reality after non-immersive VR.A virtual tour is the most popular semi-immersive virtual reality that most businesses are embracing today. They can be both device-based and web-based. Overall, they provide an interactive virtual experience. It is mostly used in businesses such as real estate websites, hotels, local bars or pubs, universities, schools, and many more businesses that rely on highlighting and promoting their locations.
refers to a virtual experience through a computer where you can control some characters or activities within the software, but the environment is not directly interacting with you.
three-dimensional (3D) simulation that allow participants to observe and interact with an environment through a head mounted display with 3D viewing.
a form of virtual reality that offers the user some, but not all, trappings of total VR immersion inside a VR headset.