Key Objectives: Introduce the game, learn basic ball mastery skills, develop gross motor skills, improve social interaction, and enjoy the game while learning foundational skills.
Methodology: Fun, dynamic soccer practice activities to develop confidence with the ball. Short, fast-paced games used to improve each player’s understanding of the game.
U4 League Details: Saturday (practice + play)
Field Size: 15-20Wx25L
Ball Size: 3
Game Format : 4 v 4
Goalkeeper: None
Referee: No certified referees, coaches are on the field
Game Duration: Four 6 minute quarters
Game Breaks: 5 minute half time + 1 minutes water break after each quarter
Offsides: None
Heading : None
Recommended Roster Size 8-10
U4 Cubs Rules and Information
Practices: No mandatory practices during the week. On scheduled game days, teams practice/warm-up 10-12 minutes and then proceed to their game. Practices are on the same field as the game, with both teams practicing at the same time each team on a half.
Continuous Play: No throw-ins. Whenever a ball goes out of play, the closest coach on that half of the field rolls a new ball into play.
Substitutions: Allowed any time the ball is out of play - with the permission of the coach (referee).
Start of Play: Kick offs are used at the beginning of each quarter.
Slide Tackles: Not allowed.
Heading the Ball: Not allowed.
Goalkeepers: No goalkeepers - no player is allowed to defend the goal area. Players should not be standing directly inside the goal area.
Spectators: Only coaches and players are allowed on the field. Spectators must remain outside of the fences.
Key Objectives: Introduce the game, learn basic ball mastery skills, develop gross motor skills, improve social interaction, and enjoy the game while learning foundational skills.
Methodology: Fun, dynamic soccer practice activities to develop confidence with the ball. Short, fast-paced games used to improve each player’s understanding of the game.
U6 League Details:
Field Size: 20Wx30L
Ball Size: 3
Game Format: 4 v 4
Goalkeeper: None
Referee: No referees, one coach from each team is on the field during play
Game Duration: Four 10 minute quarters
Game Breaks: 5 minute half time + 1 minutes water break after each quarter
Offsides: None
Heading : None
Recommended Roster Size 8-10
U6 Cubs Rules and Information
Continuous Play: No throw-ins. Whenever a ball goes out of play, the closest coach on that half of the field rolls a new ball into play. (continuous play).
Substitutions: Allowed any time the ball is out of play - with the permission of the coach (referee).
Start of Play: Kick offs are used at the beginning of each quarter.
Slide Tackles: Not allowed.
Heading the Ball: Not allowed.
Goalkeepers: No goalkeepers - no player is allowed to defend the goal area. Players should not be standing directly inside the goal area.
Spectators: Only coaches and players are allowed on the field. Spectators must remain outside of the fences.
Reminder: If the score becomes unbalanced, the losing team needs to add a player to the game.
ROSTER GAME DAY RULE: If a team does not have the correct number of players to start the match, the opposing team should reduce their number of players so that each team has the same number of players on the field to begin the game OR the opposing coach may elect to loan a player or players to the undermanned team so that the maximum number of players are used. Often as the match progresses players arrive late and this will no longer be necessary.
Key Objectives: Development of gross motor skills, continued learning of basic soccer skills, improving social interaction, and inspiring players to enjoy the game.
Methodology: Fun, soccer-related practice activities designed to develop confidence with the ball and challenge players to experiment with new techniques. Small-sided games reduce coaching interventions and teach players to cooperate with teammates while competing with opponents.
7U & 8U League Details:
Field Size: 25Wx35L
Ball Size: 3
Game Format: 4 v 4 (5v5 can be ONLY played if both coaches agree before the game and each team has 9-10 players show up on game day)
Goalkeeper: None
Referee: No (Courage Game Day Staff Official)
Game Duration: Four 10 minute quarters
Game Breaks: 5 minute half time
Offsides: None
Heading : None
Recommended Roster Size 8-10
7U & 8U Courage House Rules and Information
Kick-ins: No throw-ins. Kick-ins are awarded to the opposing team when a player causes the ball to entirely cross the touchline. Players may dribble or pass in from the line.
Goal kick: If the team attempting to score a goal kicks the ball over the goal line outside the goal posts, the opposing team puts the ball back into play with a goal kick.
Substitutions: Allowed any time the ball is out of play - with the permission of the referee.
Start of Play: Kick offs are used at the beginning of each quarter and after each goal. All players must remain on their half of the field until the ball is kicked.
Corner Kick: If the team defending the goal touches the ball last before it crosses the goal line, the attacking team puts the ball back into play with an indirect kick.
Slide Tackles: Not allowed.
Heading the Ball: Not allowed.
Goalkeepers: No goalkeepers - no player is allowed to defend the goal area. Players should not be standing directly inside the goal area.
Spectators: Only coaches and players are allowed on the field. No coaches or parents behind the goal. Spectators must remain outside of the fences.
Reminder: If the score becomes unbalanced, the losing team needs to add a player to the game.
ROSTER GAME DAY RULE: If a team does not have the correct number of players to start the match, the opposing team should reduce their number of players so that each team has the same number of players on the field to begin the game OR the opposing coach may elect to loan a player or players to the undermanned team so that the maximum number of players are used. Often as the match progresses players arrive late and this will no longer be necessary.
Key Objectives: Build on prior athletic development, gain confidence in performing a wide variety of skills under pressure, expose players to different tactical roles, and inspire players to enjoy the game.
Methodology: Practices focus on skill mastery by using game-like repetition to maximize touches for each player and introduce small-sided tactical concepts.
9U & 10U League Details:
Field Size: 45Wx65L
Ball Size: 4
Game Format: 7 v 7 (6 field players and 1 goalkeeper)
Goalkeeper: Yes
Referee: One Center Referee
Game Duration: Two 25 minute halves (no added time)
Game Breaks: 5 minute halftime
Offsides: None
Heading : None
Recommended Roster Size: 12-15
9U & 10U Courage House Rules and Information
Throw-Ins: Players are allowed a second chance if there is a violation on the first throw-in attempt. The foul should be explained to the player prior to making a second attempt. The ball goes to the opposing team if there is a foul on the second attempt.
Goal Kicks: If the team attempting to score a goal kicks the ball over the goal line outside the goal posts, the opposing team puts the ball back into play with a goal kick.
Substitutions: At any time with the permission of the referee.
Start of Play: Kick offs are used at the beginning of each half and after each goal.
Corner Kick: Opponents must be eight yards away from the ball until the ball is kicked.
Free Kicks: Free kicks are awarded for all major fouls. The defending team must be eight yards away.
Slide Tackles: Not allowed.
Heading: Not allowed. Whenever the ball strikes a player in the head, play is stopped. The proper restart depends upon whether the player deliberately played the ball with his or her head. If deliberate, the proper restart is an indirect free kick for the opposing team. If this occurs within the goal area, the indirect free kick should be taken on the goal area line parallel to the goal line at the point nearest to where the infringement occurred. If the play by the head is deemed inadvertent, then the proper restart is a dropped ball.
Goalkeepers: Goalkeepers are to wear colored jerseys which distinguish them from the players and referees.
Punting: Punting or drop kicking the ball is not allowed.
Build Out Line: The opposing team must always move behind the build out line during a goal kick or when the goalkeeper has possession. A cone will be placed on the sideline to mark the build out line.
The spirit of this rule is to encourage the U9 and U10 teams to learn how to play the ball forward from the first third. Traditionally keepers have been able to just punt the ball across the midway line which was a detriment to the players learning how to progress the ball forward from defense to midfield to the attackers.
When the goalkeeper (Team O) has the ball in his/her hands during play, the opposing team (Team X) must move behind the build-out line until the ball is released from the goalkeeper's possession.
Once the opposing team is behind the build-out line, the goalkeeper can release the ball by passing (NOT dribbling), throwing, or rolling the ball to a teammate who is on his/her side of the build-out line or beyond the build-out line.
PUNTS and DROP KICKS are not allowed from the keeper.
After the ball is released from the goalkeeper's possession, the opposing team may cross the build-out line and play resumes as normal.
The goalkeeper releasing the ball from possession or the player taking the goal kick does not have to wait for the opposing players to move behind the build-out line.
The play from the goalkeeper or from the goal kick can be played to a teammate beyond the build-out line.
Spectators: Only coaches and players are allowed on the field. No coaches or parents behind the goal. Spectators must remain outside of the fences.
Mercy Rule: When there is a 5 goal difference, the losing team can add an 8th player. If the score differential goes up to 6 the losing team can add a 9th player. No additional players are allowed after the 9th. Coaches need to remember that once they score, they must pull the player back out. The mercy rule is designed to ensure the best experience for all the players so please use it.
ROSTER GAME DAY RULE: If a team does not have the correct number of players to start the match, the opposing team should reduce their number of players so that each team has the same number of players on the field to begin the game OR the opposing coach may elect to loan a player or players to the undermanned team so that the maximum number of players are used. Often as the match progresses players arrive late and this will no longer be necessary.
Key Objectives: Build on prior athletic development, gain confidence in performing a wide variety of skills under pressure, expose a player to different tactical roles, and enjoy playing the game.
Methodology: Practices are designed to maximize touches for each player and introduce small-sided tactical concepts. Players develop new skills in a fun, yet competitive, setting.
11U & 12U League Details:
Field Size: 55Wx80L
Ball Size: 4
Game Format: 9 v 9 (8 field players and 1 goalkeeper)
Goalkeeper: Yes
Referee: One Center Referee
Game Duration: Two - 30 minute halves
Game Breaks: 5 minute halftime
Offsides: Yes
Heading : NO
Recommended Roster Size: 14-16
11U & 12U Courage House Rules and Information
Substitutions: At any stoppage of play with the permission of the referee.
Heading: No
Goalkeepers: Goalkeepers are to wear colored jerseys which distinguish them from the players and referees.
Spectators: Only coaches and players are allowed on the field. No coaches or parents behind the goal. Spectators must remain outside of the fences.
Mercy rule: Winning team removes a player after a 5 goal differential. If the score increases, remove a second player from the winning team. No more than two players should be removed from the winning team. Players are added back when the score differential drops from 5 to 4 goals difference. The mercy rule is designed to ensure the best experience for all the players so please use it.
ROSTER GAME DAY RULE: If a team does not have the correct number of players to start the match, the opposing team should reduce their number of players so that each team has the same number of players on the field to begin the game OR the opposing coach may elect to loan a player or players to the undermanned team so that the maximum number of players are used. Often as the match progresses players arrive late and this will no longer be necessary.
Key Objectives: Incorporate players in different tactical roles and inspire players to enjoy the game and lifelong fitness.
Methodology: Practices expose players to the different phases of play and provide players with the opportunity to test their newly-acquired skills in a fun, yet competitive, setting.
13U-19U NCSL Rules and Information
Ball Size: 5
Game Format: 11 v 11
Referee: Yes, three
NCSL Rules located on their website
Spectators: Only coaches and players are allowed on the field. No coaches or parents behind the goal. Spectators must remain outside of the fences.