This is an easy to print off list of 8 lessons families can do at home with the Makey Makey STEM materials. Each lesson includes a short description, learning objective and a link to detailed instructions and videos. These are also lessons students can work on in the classroom.
The beginners course is a series of 20-30 minute videos designed to teach children how to use the Makey Makey right from the box. This resource includes almost an endless supply of videos leveled by the following age groups;
K-2, 3-5, 6-8 and 9-12+
This video series also includes a number of other video series with step by step video instruction.
This slideshow presentation includes ten slides that teachers can share with students through Google Classroom. Each slide includes detailed instructions and video links for a week of exploring the Makey Makey circuits. The slides are organized into 7 weeks of learning.
This is an extensive bank of labs students can perform with Makey Makeys and additional supplies. These require additional materials, so they might be best for at-home projects.
This site provides a series of step by step projects that teach students to code in a program called, Scratch. Students begin with creating a stage and adding sprites (characters). They then code the characters to move and communicate using looks and sound code blocks.
This page provides students with three modules containing step by step instructions for designing a webpage and website.
These Raspberry Pi modules require a bit of hardware. Students will learn how to combine code with electronics using a Raspberry Pi Pico. If your students have a Pico, this is a great place to start.
This module requires a rather large download of software, so it isn't for everyone. The module will guide students through the program, Unity, teaching them "to make 3D worlds and games with collectibles, timers and non-player characters." Level 2 will add the use of "physics and materials to create interactive 3D puzzle worlds with custom designed marbles."
Python; one of the world's most popular programming languages will help students create digital art, interactive maps and models. The link includes two levels as well as two additional modules and additional projects. These modules require software downloads.
This module teaches students how to create engaging physical computing projects with the BBC micro:bit. It also requires a software download.
The Science of an Extreme Animal Athlete
This high school unit/lesson focuses on the following learning targets as students study the adaptations that allow deer mice living at high elevations to stay warm and active during the winter.
Describe the reactants and products of carbohydrate vs. lipid metabolism
Compare benefits and drawbacks of carbohydrate vs. lipid metabolism
This link will take you to BioInteractive's main website and classroom resources tab. This resource is full of high school and college level interactive biology units. Click the button below to explore their units.
The Lucky Dip Model is a collaboration between the infectious math scientists at Cambridge and Nrich, the math education project through Cambridge University. The teams collaborated to create a model for how math can be used to determine the life cycle of an epidemic. This helps students see the infection rate of a disease within a certain sized population. This unit provides lesson plans and computer programs that students can experiment with. Included in the links below is an hour long video with the Cambridge professors themselves.