Blender’s comprehensive array of modeling tools make creating, transforming and editing your models a breeze
Overview
Blender is a program that allows the user to create 3D models that can be animated and even 3D printed. This program allows for a lot of manipulation of objects and endless creativity.
Instructional Demo
https://watch.screencastify.com/v/mk91OYzrmqs0I545Eqhr
Advice:
When assessing a Blender assignment, one should consider that the assessment should account for creative freedom. There are many different functions within Blender--so students may explore and try as many functions as they wish. Additionally, a teacher should make sure students are remaining on topic depending on what you want them to create for your subject area.
Troubleshooting:
Should you struggle to use this program, the blender website offers some tutorials on how to use the program. These tutorials can be specifically found here: https://www.blender.org/support/tutorials/
Blender also has a massive community of users, allowing for individuals to outreach should they need help.
Inclusion:
Blender is a overwhelming program at first glance. My suggestion for helping students who may struggle is to teach a few basic actions. For example, how to duplicate an object and move it around. This will allow students with disabilities to still use the program, and construct objects out of blocks. Additionally, I would be around for active assistance as students need it.
Best Practice:
This program is best used in classes that would benefit from modeling specific objects. For example, a science class could construct an example of what a cell would look like. A math class could try and construct a pyramid using the mathematical formulas Egyptians used. In a STEAM class, students could practice making models of characters or constructing their own designs that they could 3D print and determine trade-offs.
Reflection:
I personally think Blender is an awesome tool that allows students to explore and create. This tool is used in many workplaces if they enter the field of technology. However, I know from experience this tool can be overwhelming when first diving in. It is important to take your time and watch tutorials on how to use the product to its fullest capacity. I would recommend this program for older school age children (6th grade and up).
Feedback:
Use the link provided to inform me of this program's effectiveness.