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2ºESO Y 3ºESO
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PROGRAMACIÓN Y DESARROLLO
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2ºMIT APP INVENTOR
2ºAPP LAB
3º WEB LAB CODE.ORG.
COMPUTACIÓN Y ROBÓTICA
2ºIoT
3ºROBÓTICA
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TINKERCAD
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2ºESO Y 3ºESO
Inicio
PROGRAMACIÓN Y DESARROLLO
CODE
2ºMIT APP INVENTOR
2ºAPP LAB
3º WEB LAB CODE.ORG.
COMPUTACIÓN Y ROBÓTICA
2ºIoT
3ºROBÓTICA
SCRATCH
TINKERCAD
ARDUINO
ESERO
MOON CAMP
PROYECTOS
BIOMIMÉTICA
INTELIGENCIA ARTIFICIAL
BIG DATA
CURRICULUM
More
Inicio
PROGRAMACIÓN Y DESARROLLO
CODE
2ºMIT APP INVENTOR
2ºAPP LAB
3º WEB LAB CODE.ORG.
COMPUTACIÓN Y ROBÓTICA
2ºIoT
3ºROBÓTICA
SCRATCH
TINKERCAD
ARDUINO
ESERO
MOON CAMP
PROYECTOS
BIOMIMÉTICA
INTELIGENCIA ARTIFICIAL
BIG DATA
CURRICULUM
BIG DATA
Big data is better data
Self-driving cars were just the start. What's the future of big data-driven technology and design? In a thrilling science talk, Kenneth Cukier looks at what's next for machine learning -- and human knowledge.
The math behind basketball's wildest moves
Basketball is a fast-moving game of improvisation, contact and, ahem, spatio-temporal pattern recognition. Rajiv Maheswaran and his colleagues are analyzing the movements behind the key plays of the game, to help coaches and players combine intuition with new data. Bonus: What they're learning could help us understand how humans move everywhere.
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