The second Learning Mobility of the SEED2STEM project brought together 16 representatives of partner organizations and youth workers in the picturesque setting of Kemer, Antalya. Over 3 days, participants collaboratively tested, evaluated, and refined the IoT Curriculum and an innovative Virtual Escape Room based on it, both designed to bring digital competencies and STEM education closer to the youth sector.
The mobility opened with an introductory session, offering an overview of the SEED2STEM project, its goals, main results, and a detailed presentation of Work Package 4 – IoT Curriculum. After a getting-to-know-each-other activity, the afternoon was devoted to a hands-on session led by Dean Fraj from the University of Applied Sciences, where participants connected microcontrollers and explored how to use Arduino Cloud—laying the groundwork for practical application in youth work settings.
Introduction to IOT
Introductory presentation
IOT curriculum presentation
Practical activities on Arduino Cloud
Arduino Cloud is an online platform that allows users to program, manage, and monitor Arduino-compatible devices remotely using a web interface. It enables real-time data visualization, device control, and integration with IoT systems, making it easier to build and deploy connected projects.
Participants were introduced to and actively engaged in testing the Virtual Escape Room, an exciting non-formal learning tool developed to translate the formal IoT curriculum into a format more accessible and engaging for youth organizations. The tool aims to boost STEM competencies through experiential learning, problem-solving, and teamwork in a gamified digital environment.
Testing Virtual Escape Room
Practical activities
Practical activities
Testing Virtual Escape Room
The final day focused on collecting structured feedback from participants to fine-tune both the curriculum and the escape room. Discussions also included planning the upcoming focus groups with young people to further test and validate the materials. In the second part of the day, participants initiated the co-creation process for Work Package 5 – AGRO STEM GAME, which will explore the intersections of agriculture, sustainability, and STEM education.
Feedback & planning
Feedback & planning
Feedback & planning
Feedback & planning
This Learning Mobility was a key milestone in the co-development of SEED2STEM’s educational tools, ensuring they are practical, youth-centered, and ready for piloting across Europe.
The SEED2STEM: Planting the Future of Education project is co-funded by the European Union through the Erasmus+ Programme, Key Action 2 – Cooperation Partnerships in Youth (KA220-YOU).
Disclaimer:
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the Agency for Mobility and EU Programmes. Neither the European Union nor the granting authority can be held responsible for them.