On 13 December 2025, a focus group was organized in Zagreb, Croatia, at the Pongračevo Local Community Center. The activity was jointly implemented by the Association for Sustainable Development Pozitiva Samobor and Zagreb University of Applied Sciences, within the framework of the development and testing of the AGRO STEM Game.
The focus group brought together six primary school pupils (3rd–4th grade), providing an opportunity to observe how younger learners interact with digital educational tools designed to introduce STEM concepts through agriculture-related topics.
The session began with a short introduction, during which facilitators presented the purpose of the activity and briefly explained the concept of the AGRO STEM Game. The pupils were then guided into the main hands-on activity, where they actively tested the game’s functionalities in a supported and interactive environment.
Through gameplay, participants explored different scenarios related to agriculture, with a particular focus on weather conditions and their impact on vegetable planting and crop growth. By navigating the game mechanics, pupils learned how factors such as temperature, rainfall, and seasonal changes influence planting decisions and the maturation of crops. The game-based approach enabled them to connect abstract concepts with real-life agricultural processes in an age-appropriate and engaging way.
Facilitators closely followed the pupils’ interaction with the game, observing their ability to understand the rules, complete tasks independently, and apply newly acquired knowledge while progressing through the activities.
The focus group concluded with a short evaluation and feedback discussion adapted to the age of the participants. Pupils shared their impressions of the AGRO STEM Game, emphasizing that the game was easy to understand, fun to play, and motivating. Several participants highlighted that they were able to learn new information quickly through gameplay, particularly regarding how weather conditions affect the planting and growth of vegetables.
The feedback confirmed that the game successfully combines educational content with playful elements, supporting rapid learning and sustained attention among younger learners. The positive responses also demonstrated the game’s potential as an effective tool for introducing basic STEM and agricultural concepts in non-formal educational settings.
The insights gathered during this focus group will be used to further refine the AGRO STEM Game, ensuring that its content, difficulty level, and user experience remain well aligned with the needs and learning capacities of primary school pupils. This activity represents an important step in validating the educational value, accessibility, and overall usability of the game as part of the SEED2STEM project’s innovative learning resources.
The SEED2STEM: Planting the Future of Education project is co-funded by the European Union through the Erasmus+ Programme, Key Action 2 – Cooperation Partnerships in Youth (KA220-YOU).
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Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the Agency for Mobility and EU Programmes. Neither the European Union nor the granting authority can be held responsible for them.