Fun Activities
Outdoor Photography
Activity:
The purpose of "Outdoor Photography"
- Physical activity of course
- Challenges our creative side or imagination
- Gets us up and moving outdoors
What you will need:
- Camera: This can be a handheld camera or simply a camera on a phone.
- Pencil & Paper: (If you do not have a camera) Use pencil and paper to draw the picture.
Challenge: (3 Options)
- Set A Timer
- Set a timer for 45 minutes
- Take as many pictures of whatever catches your attention outdoors.
- After the 45 minutes has ended choose the best 2 photos that you captured.
- Submit your photos to: Cmetcalfe@pinnacleclassicalacademy.com
- Scavenger Hunt:
- Find and capture a picture of at least 6 from the list below:
- Bird - Squirrel - Plant/Leaf - Soil - Tree Bark - Clouds - Rocks - Stream/River - Dog/Cat - 4 Leaf Clover - Mountains - Cows/Horses - Crops - Waterfall - Stormy Weather - Sunny Day
- Find and capture a picture of at least 6 from the list below:
- Color Specific:
- Set a timer for 45 minutes
- The first 15 minutes:
- You can only take pictures of objects with the color Blue
- The second 15 minutes:
- You can only take pictures of objects with the color Red
- The last 15 Minutes:
- You can only take pictures of objects with the color Green
Coach Metcalfe's Outdoor Photography
Plant/Leaf
Dog (Molley)
Indoor Hopscotch
Use tape to make boxes on the floor.
First three boxes (1,2,3) should be in a straight line
Boxes 4 and 5 will be places beside each other
6 will be by itself
7,8 will be in a straight line
Last box is "home base"
How to play:
- Player 1: Attempts to throw object (ball, sock, paper ball) into box 1 without letting it touch the lines or bounce out of the box.
- If player 1 successfully tosses the object into box 1 - Player 1 will attempt to complete the course.
- If player 1 successfully completes the course - Player 1 will toss the object into box 2 - Player 1 skips box 2 and attempts to complete the course again.
Player 2: If player 1 fails to toss the object into the box or fails to hop through the course without foul (touching outside the box or putting two feet down) - Player 2 gets to start their turn
How to win:
- First player to make it through all the numbers
- First player to toss their object onto the home base square
Hot Potato
Make a circle or decide on a shape that best fits the number of players that you have.
Have the group or players start passing the object around until the music stops.
Last player with the object is either out of the game or (modified) has to complete an exercise. Ex: 10 Jumping Jacks
Hot Potato (Skilled)
Make a circle or decide on a shape that best fits the number of players that you have.
Have the group or players start passing the object around until the music stops.
ADDED: While the object is being caught and thrown the player must be off the ground.
If a player drops the object he/she has to complete exercise
If a player catches or throws the object while touching the floor he/she has to complete exercise
Flash Light Tag
Played at Night
The game is a mixture of hide and seek and tag.
The person that is "IT" guards home base armed with a flashlight.
Whoever is "IT" will cover their eyes and count to a number while everyone else hides.
Ready or Not: When the countdown is over the player that is "IT" will use the flashlight to tag players as they try and sneak their way back to home base.
Overall Goal: Make it back to home base before being tagged with the flashlight
Best played in a larger outside area