2019 Exhibits

Although many projects fit into more than one ISTE category, teachers selected their top-fit category.

Categories include: Global Collaborator, Empowered Learner, Digital Citizen, Knowledge Constructor, Innovative Designer, Computational Thinker, and Creative Communicator

Exhibits will be organized in this manner and can be seen on a digital map of the evening.

Computational Thinker

Parent and Student Resources for Math

This is an exhibit to demonstrate how student learning in mathematics can be enhanced through various online programs such as Splash Math and ConnectEd. Both of these programs help to meet the child at his or her level in order to create a path that will best benefit the child at his or her own pace while still supporting learning ideas and objectives taught in class.

Beginning Programming with Blue Bots

Using Blue Bots to learn to problem solve, develop spatial thinking, and write code.

Diving into the Future with Google Classroom

Utilizing Google Classroom in different subject areas and highlighting its multiple features.

Coding with Kano

Students build a small computer called a Kano. While "hacking" games on the device they interacted with 3 coding languages (Python, Coffee Script, and Blockly) to make art, customize Pong, and, make a snake game.

Creative Communicator

Incredibox

Students in 6th Grade Digital Literacy proposed an app to solve a real world problem. They identified inputs, outputs, storage and processing for their app. They then designed screen prototypes and linked screens using Code.org App Lab.

4th Graders Present

Fourth grade students will share various projects made by combining technology and research via Seesaw and Google.

Exploring Creativity with Stop Motion Animation

Students worked in small, collaborative groups to create a stop motion animation video that would tell a story. The stories could be familiar or original. Students utilized their creative thinking and problem solving skills while working together to bring their ideas to life, one frame at a time.

TouchCast in the Classroom

Our exhibit will be about the using the app TouchCast within the classroom. We will highlight how we use the app for content projects, book reports, and the school's news broadcast program. We will have students show casing their individual work using the app, as well as, demonstrating how to use a green screen with the app. Space will be needed to display our portable green screen setup.

Sharing Research with Chatterpix and SeeSaw

First grade students conducted self-selected research using PebbleGo. After completing their research, they communicated their understanding using Chatterpix. After completing their Chatterpix, students uploaded their video to SeeSaw so that they could interact with content presented by others in the class. In addition, students completed Mystery State Projects using Pebble Go to create Google Slide presentations.

Book Creator, Animoto, TouchCast, and PowerPoint in the Library

Student projects utilizing Book Creator, Power Point, Animoto, Google Tour Builder and Touch Cast

Poetry Palooza

West Rockhill's school-wide event for the spring is titled "Poetry Palooza." During the month of April, all grade levels will be interacting with different genres of poems and writing in their journals on a nightly basis. These poetry events will occur throughout the month, with a culminating event on April 26th. Throughout the month, we plan to incorporate different pieces of technology to enhance and share our working pieces. I specifically, will be incorporating green screen technologies and the app "DoInk" as a sharing piece, where students will place themselves "within" their poem and recite it in front of the green screen. We also anticipate the use of ozobots for rhyming and the app "chatterpix" for sharing. Our vision was for the exhibit to show different pieces of technology that could be used within the realm of poetry, especially using it as a means of communicating student work after it is taken through the writing process.

StoryboardThat: Digital Storytelling

Students are able to create or recreate events in fiction or history in a comic strip format. Students are able to use this website to demonstrate their understanding of a variety of skills and in a variety of formats.

Digital Photography

Our exhibit will feature the digital photography work of various student artists, photography techniques and styles along with featuring editing programs and various photographic manipulations that can be achieved using digital photography. The exhibit will also feature different ways digital photography can be used along with other fine art techniques and processes.

Digital Design: 2D Illustration & 3D Sculpting

This exhibit will demonstrate the digital sculpting and painting process using Z-Brush and Photoshop software.

Digital Design

This exhibit will demonstrate the creation of vector graphics using Photoshop and Illustrator software.

STUDIO P

Come a BE A STAR or a TECHNICIAN for a night. The community is invited to learn about the functions of the Pennridge High School TV Studio. Students will show the community how the DAILY RAMBLE is created. Community members will have an opportunity to sit at the anchor desk, learn about green screen technology, and operate several NEW pieces of studio equipment.

Digital CitizeN

Student Podcasting

The exhibit will demonstrate the use of podcasting to help third grade students obtain knowledge and skills necessary for future success. In order to create podcast episodes, the students must collaborate, plan, and write scripts. The kids come up with the ideas and content on their own. When ready, they record their episode using our classroom podcast tools. The kids can even edit, trim, and add music to their episode before publishing.

Nearpod

Student employed Google Slides to create a Nearpod about a rocks and minerals. They will use this Nearpod to present information about their topic and create activities and questions for their audience to complete. This exhibit will showcase how teachers and students can use Nearpod as a presentation and assessment tool.

Humanities: Da Vinci Day at Night

Students will share and showcase their Genius Hour projects in the library.

Empowered Learner

EPIC!

An Overview of EPIC will be presented along with examples of how EPIC is used at the primary level, the amazing EPIC! video library, and the resources available on the EPIC! site.

Raz-Kids

Raz Kids is a Comprehensive Leveled Reading Resources for Kids. Raz-Kids is an award-winning teaching product that provides comprehensive leveled reading resources for students. Every eBook is available in online and mobile formats, and allows students to listen to, read at their own pace, and record themselves reading.

STEM Fun in the classroom

We will be talking about how we utilize technology in our everyday classroom to help empower our students to feel like leaders and explore on their own. We will have snap circuits, research project involving EPIC! and slime, and other ways we integrate STEM into our rooms. We will have videos to show case students who were not able to come utilizing green screen!

Learning with Kahoot! and GooseChase in the Library

This exhibit will demonstrate how Kahoot and GooseChase have been used to reinforce library skills at Deibler. Kahoot was used as a review game with 5th grade, and GooseChase as a get to know the library scavenger hunt with 3rd grade.

Exploring the Different Versions of Cinderella

The students read a traditional version of Cinderella written by Teresa R. Roberts, as part of our Reading Street reading program. Then we explored other non-traditional versions of the story; Chickerella, Joe Cinders and Bigfoot Cinderrrrrrella. The students each chose one of those stories to compare and contrast with Cinderella. They completed Venn Diagrams and short video clips on FlipGrid to share what they had learned.

Coding with Robots

Robots are fun to play with! But, did you know, that you can learn while programming too? Join us as we demonstrate how we learn through coding our robots, create missions, and have fun coding!

Ozobots

2nd graders used Ozobots to navigate around the world. They practiced identifying names of continents, and narrated their Ozobots' journey using the cardinal directions (and intermediate directions, for enrichment).

Glow Games! Engage all Learners with Technology and Blacklights!

This exhibit will show how we have instantly transformed any classroom into a motivating and engaging environment with the use of a blacklight! It will demonstrate how the classroom is set up using various station activities to review or extend skills in any subject area. You will also see how we incorporate technology and robotics to some of the stations to meet the needs of our 21st Century learners. Come and get your "GLOW On!" with us!

Introduction to Words Their Way

Students will model the four main sorts utilized in the program that reinforce the phonics skills each week. The sorts include a "Regular Sort," "Blind Sort," "Speed Sort," and "Word Hunt." The students will access the online component of the program called Pearson Realize. Games will be available for students to model the weekly skills and patterns.

Luau on Study Island

A display to model Study Island, and its advantages for the students and parents. This exhibit will demonstrate its ability to create & track assignments, as well as use group mode to provide remedial instruction. Students will advocate for its usefulness to stretching our academic vocabulary and transfer skills learned in class to new types of problems.

Wax Museum

The students will be creating a biography "Wax Museum" in which they will bring an inspirational person to life that they have researched. The students will have used their research to write a speech when they are "brought to life"; they will create a PowerPoint presentation as well as an infographic poster to accompany their speech.

Being a Writer: Collaborative Research and Expository Writing

Our exhibit will demonstrate the collaborative non-fiction writing from our new Being a Writer Program. We will share our research and note-taking process, as well as the development of our published piece of writing. This exhibit will highlight the use of MackinVIA, Destiny Library Catalog, and Google Applications.

Staging a Break-Out

Throughout the year, students are challenged with a series of puzzles that help them to work on their problem solving skills, communication and collaboration. 7th graders have also been given the challenge to create their own breakout boxes and then have their peers participate in the series of activities. Tonight students will be here to talk about their experiences and allow you to participate in the fun.

Being a Writer - From Ideas to Digital Publishing

Students will be demonstrating the writing process they have gone through while creating a written Narrative. The program being utilized is 6th grade's new language arts "Being a Writer". Students will go from the beginning of their process, the use of literature, brainstorming, writing, revising, completing a published hard copy and finally creating a digital story using Sway. Definitely a before, during and after approach.

Escape Rooms in the Classroom

This exhibit will showcase how to use technology to build an escape room for the classroom. It will also ask visitors to "escape the table"

Global Collaborator

Design an App

Students in 6th Grade Digital Literacy proposed an app to solve a real world problem. They identified inputs, outputs, storage and processing for their app. They then designed screen prototypes and linked screens using Code.org App Lab.

A Whole New World

The exhibit will use nearpod to go through Hispanic culture and Spanish speaking culture. It will also highlight the use of Google Earth in the Foreign Language classroom. Learners will go on virtual field trips to see important Hispanic landmarks. The exhibit will also showcase the use of Neapod as a presentation tool for teachers.

Pennridge Around the World

Pinned map showcasing the many Skypes that have occurred in the last 5 years in Pennridge.

Innovative Designer

Bedminster Full STEAM Ahead

Students from grades 1-5 participated in Bedminster's Full "STEAM" Ahead Club. Through the generosity of the Pennridge Community Education Foundation, as well as the Bucks County Intermediate Unit, students learned the basics of coding using Ozobots and Sphero. A special fifth grade club was held where students built and coded Jimu Meebots. The Meebots were generously donated by Mr. Gary Schiff, a volunteer at Bedminster. This exhibit will showcase the hard work, teamwork and problem solving of these two after school clubs.

Deibler STEM Club

Students met before school for six weeks to explore STEM related activities. Several of the activities included Ozobots and Bloxels.

STEM Design Challenge - K'Nex

Eight fifth grade students from Seylar Elementary were selected to participate in the 2019 STEM Design Challenge, which is statewide. They were tasked with creating a machine that will move 3 objects at least 6 inches across a table using no more than 1400 K'Nex pieces and one motor. The parts of the competition included: Keeping a team journal from start to finish, creating a blueprint of their machine, designing and building the machine, and creating and delivering a 2 minute presentation.

Video Game Design in Curriculum

Students will showcase projects they have created in the Bloxels EDU app. The students recreated historical events, summarized stories, and build their own narratives through video game design.

Seylar Thunder News

Students on the Seylar Thunder News team are responsible for delivering weekly news for the entire building. They record the Friday announcements, weather reports, and create their own special reports. Learn how to create dynamic reports, green screen, and do video editing.

Invention Club

Invention Club started this year at Seylar. A group of fifth grade students were given the challenge of finding a problem in life and creating a solution to that problem. The teams participated in the PA Invention Convention with one team making it to the State Finals! The students used the 4 C's: critical thinking and problem solving, communication, collaboration, creativity and innovation!

STEM Challenge

On March 15th, 2 teams of 6th graders from South competed with other teams from Bucks County to develop a structure designed to move an object 6 inches across a surface. These teams will bring their designs to share with the Pennridge Community. In addition, they will bring extra K'nex pieces so other students and community members will have a chance to build their own structures.

Central STEM: Driving Creativity Using the Design Loop

Students will showcase their use of machines such as a CNC router, Universal laser, and vinyl cutter. The exhibit will showcase their creativity within programs such as VCarve and CorelDraw and will present designs on a variety of materials, such as wood, glass, shirts, and more. Students will "sell" items and the proceeds will all benefit Pennridge FISH.

South Supporters of Fish (SSOF)

To benefit the Fish Food Bank, South STEM students will design, produce and sell products with the proceeds going to the Fish Food Bank. The exhibit will highlight the creativity and cooperation of the South students to help their community.

STEM Projects

This exihibit will feature student projects developed in the STEM 2 classroom. The projects have been developed using a variety of equipment such as a CNC Router, 3-D Printer, Vinyl Cutter, Laser engraver, and Sublimation printers. A variety of materials will be on display, including mouse pads, t-shirts, cell phone cases, wood and plastics that the students used in the STEM lab.

What's So Cool About Manufacturing?

The What's So Cool About Manufacturing? video contests excite students to explore cool manufacturing careers and produce profiles of companies throughout Pennsylvania. Created by the Manufacturers Resource Center (MRC) in Allentown in 2013, the What's So Cool About Manufacturing? contests draw contestants from all over the state. The contest's main objective is to change students' perceptions about careers in manufacturing. The teams of students and teacher coaches receive a GoPro camera and equipment, as well as professional guidance throughout the process.

Manufacturing with CNC

Projects produced using CNC technology.

Camp Invention

Camp Invention® is a nationally acclaimed summer program where STEM concepts come to life. Led by local teachers, this program has tapped into kids' natural curiosity since 1990, giving them the opportunity to become innovators through teamwork and immersive, hands-on creative problem-solving.

Governor's STEM Competition

Pennridge High School STEM team will share their 3-D printed prosthetic finger that they designed for the PA Governor's STEM competition. They will also share information about the need for prosthetics like this in Pennsylvania, and the benefits of 3-D printing custom devices.

Knowledge Constructor

Giant Interactive Pennsylvania Floor Map

Giant interactive maps from the Bucks County IU will be shared at the 21st Century Learning night. The maps can be used to teach Pennsylvania geography using "feet-on" giant interactive maps. The children will wear socks to walk on this interactive map and learn through movement and technology.

K'nex STEM Challenge 2019

2 teams of 4 students each entered and competed in the Bucks County IU STEM K'NEX competition. Students had to construct a crane made of only K'NEX pieces to pick up and move 3 objects a distance of at least 6 inches. Students worked through the engineering process to complete their designs. The exhibit will display their creations, talk about the process and demonstrate the final product.

Merge Cube in Space

During our Space unit this year, students utilized our classroom set of Merge Cubes to explore and learn about different planets in our solar system. Students were able to get an up close look at the order, rotation and appearance of each planet. Students will demonstrate how to use the merge cube with the Solar System App on the ipad

Being a Writer - Informational Reports about Countries

During this six-week unit, students immersed themselves in nonfiction texts about countries and then selected a country to research together. Each pair of students wrote, revised, and published an informational report about that country. The students learned research skills, such as taking notes, categorizing information by subtopic, and conducting effective Internet searches. They also learned about features of expository text, such as author biography sections and tables of contents. Partners shared resources fairly, made decisions together, and took responsibility for their own part of the work.

Project Based Learning with Thinglink

This exhibit will highlight how students utilized Thinglink as a presentation tool. After conducting regional research using Culture Grams, Britannica Online, World Book Online, and Image Quest students evaluated their research to answer the following essential question - "Europe is a connected continent with numerous countries and distinct cultures - What characteristics set each region of Europe apart from the others?" Students then used Thinglink not only to communicate their findings, but to embed other forms of media to enhance the text and engage their audience. Upon completion, students participated in a Carousel Sharing activity where their peers explored each presentation and provided constructive feedback. Lastly, students evaluated their work for strengths and areas of improvement in addition to providing me with useful suggestions to fine tune the project for future students.

A True Detective's Investigation: JFK's Assassination & More

This exhibit will highlight how can students use web tools to conduct complex investigations in the social studies classroom. The exhibit will feature the web tool Padlet and show how students use this tool to create a detective cork board to investigate the assassination of JFK. It will also feature a web tool called mindmeister that allows students to organize an entire year's worth of historical lessons on one computer screen.

Library-Let the Games Begin!

Introduction to a number of educational game formats using questions about the Pennridge Library Program

Social Movement Documentaries

This exhibit features students work from 21st Century Citizenship and 21st Century classes that use technology in a cross-curricular approach to Project-Based Learning. This part of the display will showcase the use of Google Apps and Canvas as precursors to the creation of Social Movement "documentaries" using Adobe Spark.

Using Online and Interactive Activities in Personal Finance

A variety of mediums used in the Personal Finance classes.