Use the 'Combine Shape' options to construct your water wheel. Experiment by trying and testing different designs.
Does adding a wall improve the design?
Modern turbines use higher water pressure and spin faster than traditional water wheels.
Use 'collision layers' to construct yours so that it is as efficient and effective as you can make it.
This one (in the video) doesn't work particularly well. How can it be improved?
The script menu gives great control. This website give an overview:
http://algodoo.wikia.com/wiki/Your_Guide_To_OnCollide
We can generate a stream of water by adding the code below to the onCollide() event for an object. Careful - water will be spawned indefinitely and will quickly crash the computer.
(e)=>{
Scene.addWater{
vecs = [e.pos]
}
}