This course introduces students to the complete animation short-film pipeline through a project-based approach. It builds core skills in storytelling, pre-production, design and production, preparing learners for industry-style workflows.
Students explore research methods used in game art development, including player analysis, visual studies and concept exploration. The course strengthens their ability to design meaningful, research-driven game assets and environments.
This course provides an overview of the evolution of animation from traditional to digital methods while analysing key movements, studios and innovators. Students gain a strong foundation in techniques that shape contemporary animation practice.
Students learn the fundamentals of 3D software, modelling, texturing and basic animation principles. The course equips them with essential skills to begin creating 3D assets and simple animated sequences.
This course covers digital lighting principles, material setup, and rendering workflows to enhance mood, realism, and visual quality. Students learn to optimise scenes for high-quality output using industry-relevant tools.
Students understand the process of building functional rigs and applying animation principles to bring characters to life. The course emphasises technical setup, motion study, and production-ready animation practices.