Session 8
Friday 1:15 - 2:00
Friday 1:15 - 2:00
FC25 Fall Conference Presentations Session 8 1:15-2:00
Screen Printing: The Technology Behind the Art
Leiann Kief
Time: Session 8 1:15-3:15 Room: Communication Systems Lab 102 Park
THIS IS A DOUBLE SESSION and continues into Session 9
This hands-on, immersive workshop will explore the history and technologies behind the art of screen printing. Participants will be able to create their own prints using techniques discussed in the presentation, and learn about ways that screen printing can be made more accessible to all. Come experience this modern day blend of technology and art!
------------------------------------------
Recycled Paper: An Unconventional Composite
Emlyn Doell, Ruthie Taber
Time: Session 8 1:15-3:15 Room: Woods Lab 193 Wilber
THIS IS A DOUBLE SESSION and continues into Session 9
Explore the world of papermaking through testing unique fibers! Learn how to creatively approach papermaking as a lesson on composite materials and sustainable recycling. Can you easily make paper from punk wood in a classroom? All materials will be provided.
Double 90 Minute
—------------------------------------------
Unlikely Lovers: Applying Tech Ed to Theater
Jacob Wallach
Time: Session 8 1:15-2:00 Room: Polymer Classroom 191 Wilber
Repeat: Does not repeat.
Tech Education and Tech Theatre… together they share a word, but they can share so much more, like classes. In this presentation, we will discuss and look at ways we can attract a new audience to Technology Education, through the lens of Theater. From Design to Woodworking, from Plastics to CAD, these two fields are far more alike
------------------------------------------
Using the Sphero Indi robot in the Elementary Classroom
Tracy Young
Time: Session 8 1:15-2:00 Room: Methods Lab 213 Park
Repeat: Does not repeat.
Join Tracy Young for an engaging, hands-on session exploring how to use Sphero indi in your elementary classroom! Designed for Pre-K and up, Sphero indi transforms screen-free play into powerful learning through problem-solving and computational thinking. Students use color tiles—each representing a coded instruction—to guide indi through mazes, routines, and stories. Whether modeling classroom procedures, retelling a plot, or solving challenges, students learn through interactive play while developing key skills like color recognition, sequencing, decomposition, pattern recognition, and cause and effect. When they're ready for more, the Sphero Jr App introduces block-based coding, allowing students to reprogram indi’s movements, sounds, and lights—opening the door to endless creativity and fun!
------------------------------------------
Introduction to Programming with Alice 3.0
Joe Sementa
Time: Session 8 1:15-3:15 Room: CADD Lab 101 Park
THIS IS A DOUBLE SESSION and continues into Session 9
Are you looking to introduce coding to your students but you don't feel confident with a programming language? Are you looking to create a quick but fun unit for your general technology program? Are you interested in animation? If you answered 'YES' to any of these questions then Alice 3.0 might be the application for you! In this workshop you will learn the features of Alice and how to incorporate it with your students in a variety of ways. This fun and user friendly application helps students learn the fundamentals of programming with an easy drag and drop block coding environment. No messy code or syntax. With Alice your students can create a virtual worlds with a cast of characters that result in animations from simple to highly complex and everything in between.
------------------------------------------
Teaching design by making Toaster tongs, by using old and new tools
Christopher Stein
Time: Session 8 1:15-2:00 Room: Design Studio 203 Park
Repeat: Session 9 2:15-3:00 Room for Repeat: Design Studio 203 Park
Toasters kill more people every year than sharks! Learn about a fun hands-on project idea that blends ideas and techniques from the ancients, 20th century designers, and utilizes modern day tools such as 3-D Printers, iPads, and laser cutters. You will learn about commonplace books, analog markers, and toaster tongs as a human centered artifact. This project idea is applicable to all age levels and grades.
------------------------------------------