My very first 3D model was on originally designed characters and created a scene inside of Unity. The processes used to create characters and environments were all made in Autodesk Maya, Adobe Substance Painter, Mudbox, and Maximo. I am now sufficiently equipped with those tools and know how to use them to model 3D Characters and Designs.
This project was taken in my GAME 466 (World Building) Course taken during Spring 2023, taught by Bratislav Cvijetic.