Physical Education 7-12
Learning Activities
Website Links
12 Biggest Breakthroughs in Sports Technology eBook
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Build a quinze outside and learn about the design and building techniques involved in this project.
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Consider doing an orienteering exercise that uses the technology of a compass. Learn what makes a compass work and about degrees.
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Check out this blog for ideas on using Spheros in the Phys. Ed classroom.
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Learn about the laws of motion and trajectories in a game of badminton, then play!
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There are so many great game ideas on the Gopher Sport.com website. Here is the link. Check out a few of them that are listed directly below.
Inspired by Ben Pirillo, play a spin-off of the board game Battleship. Game players use the floor markings and tile pieces in the gym to map out the opposing team’s battleship locations. They then plan how to knock down their bowling pins. Students are mentally coding the sequence on how to move their Sprite in Scratch.
In the game Robots, students work on spatial awareness. Divide students into groups of 3. One student is the robot programmer and the other two are the robots. Robots have a pretend sensor on their forehead that prevents them from walking into any harm. When danger presents itself, the robot stops and emits a beeping sound. The robot programmer must reprogram their robots to safety.
Students warmed up with a Scratch coding activity in groups of three. Place two robots on one side of the gym and the programmer on the other side. In the middle was a plethora of noodles and rubber animal obstacles. Programmer had a poly spot with a directional arrow. Programmer had to direct his/her robot one at a time through the obstacles. Robots could only take one step at a time and only go in the programmed direction. If a robot hit an obstacle, the group’s robot “Glitched” and students had to perform five burpees.
Using the same directional arrow poly spots, students were divided into groups of eight and given a bunch of noodles. Groups created their own maze with the noodles. One programmer stood at the exit point of the maze while the rest of the group stood at the entrance point of the maze. The students pretended they were a Sphero Ball and the programmer had to guide their Sphero Ball through the maze by providing directional input one step at a time.
Showing the students how you can use technology in other avenues is also important. Use projector on the stage that projects an iPad or laptop up on a big screen where you can use various apps (Spinny Wheel, Fit Deck, vClone, BAM VideoDelay, YouTube, Switcher Studio, Go Noodle, Lazy Monster, Interval Timer, TeamShake, Plickers, Jump It, and Bowling Scorecard).