How to Guide on Remixing eBooks on BookCreator
All Kitty wants to do is play her favorite video game. But Kitty has been playing her video game for FIVE hours.
This is an amusing story about a mouse who is allowed to borrow his friend's iPhone, starts playing games on it, and promptly loses track of the real world.
When Papa brings home a computer, the whole family is excited. Soon Mama, Brother, Sister, and even Honey start spending all day every day staring at their own computers.
When his friend Beaver gets a new video game, Franklin becomes addicted. He stops going to soccer practice and he no longer wants to play with his friends.
A great book for initiating discussion about being mindful of what you share online, and the importance of real friendships versus online friends and likes.
Educates students to act positively online
Billy Goat and Cyril are messing about with the farmer’s mobile phone, taking selfies and playing games until they find the number for Troll.
Educates students to find a balance between online gaming and real life activities
Educates students to not talk to strangers online
Teaches about activities beyond screens
Reinforces appropriate email etiquette in a fun, child friendly way.
A nice way to introduce younger children to the dangers of engaging with strangers on the internet.
A fun exchange between an IT-savvy donkey, a book-loving ape and his tiny mouse results in a humorous picture book about the value of books in the digital age.
What is a family to do when one hot night the power goes out?!! Sister can’t use the phone, mother can’t work on her computer, Dad can’t even finish cooking dinner! What will the do?
This clever take on the traditional tale sees Goldilocks getting herself into quite a jam as she hunts for photos to please her social media followers and get more likes!
A useful story to share with intermediate grades as they learn to assess the accuracy of web based sources of information.
Educates students to be cautious online and seek adult clarification and/or assistance when unsure
Fans of the Bad Seed and the Good Egg will be delighted to meet the Couch Potato and join the journey of discovery about the need to balance down time with active time.
A hilarious, timely conversation about the differences between facts and opinions
Educates students to seek permission from an adult before interacting online
Educates students to seek permission when online shopping, talking to unknown friends, and sharing photos.
Educates students that there is much more to life than playing games online
Educates students about sharing photos and videos online, interacting with unknown people, and finding the balance of when to switch devices off
In a bright buzzing room, in the glow of the moon-and iPhones and Androids and Blackberries too-it is time to say goodnight...
A cute, creative story about children and their texts, tweets, posts and pics. Don’t be mean and irresponsible! That’s the straight-to-the-point advice “Screen” has for young readers who are active on social media.
Doug is a robot. His parents want him to be smart, so each morning they plug him in and start the information download. After a morning spent learning facts about the city, Doug suspects he could learn even more about the city by going outside and exploring it. And so Doug . . . unplugs.
2-5: Online Friendships
Children make friends everywhere they go -- including online. But are all of these friendships the same? How can children start online friendships and also learn ways to stay safe?
3-5: The Words We Choose
Teacher notes and student tasks focused around the subject of the power of words in digital citizenship.