Realized Foot IK based on prediction, generated footstep & body convex hull path planning, and achieved the effect of character crossing or stepping on obstacles. Applied to different speeds and directions and supported complex terrain environments, including sliding steps, slopes, obstacles of different sizes, etc
Simulated a real-time fluid printer head pouring viscous liquid which is hardening till eventually solid.
Implement a rotating sphere from scratch.
Reproduces the original implementation of World Models.
Implement a ray tracing algorithm from Ray Tracing in One Weekend in taichi programming(runs in 5 seconds)
Implemented two algorithms for the tic-tac-toe games: TD(0) & Q-Learning
Use React to play with data visualiztion and user interactions