Research and ideation: Yanny, Tina
Design and prototyping: Yanny, Tina
Performance planning: Ivy, Lynelle
Ideation Completion: 15 September, 2024
Prototype Completion: 20 September, 2024
Script completion: 21 September, 2024
Rehearal Date: 21&22 September, 2024
Final Presentation: 22 September, 2024
In charge of ideation and prototyping, I originated the idea of ConnectoLens, organized brainstorming and participated in the whole process of making the model. Apart from that, I was also active in rehearsals, making useful suggestions for script and performance. I have done my best for our group project.
The communication of our group was efficient. Our first brainstorming was scheduled online at the weekend, and before that Tina and I respectively did massive research and made our plan to improve the meeting efficiency. During the weekday, Tina and I gathered to make the prototype while Ivy and Lynelle planned the performance. The rehearsals were scheduled on Saturday evening and Sunday morning when we cooperated together. And the WeChat group Chat also played a role where we communicated and updated latest progress.
Responsible for the research and ideation, Tina and I respectively made our plan in advance. After further exploring the ideas, we found that AR Glasses stood as a typical paradox responding to current advanced societal issue that provoked deeper reflection and thinking on interpersonal relationship and the co-existence of human and technology. And it is easier to be made into a play with completed plots. Therefore, we ended up deciding on the AR glasses as plan A while Tina's idea also offered valuable inspiration.
Yanny's Diagram
Tina's sketch
Tina made the spectacle frame and packed up the tape.
Yanny made the legs, packed up the tape and added details.
Front
Side
Initially, we had planed to use cardboard for the frames and plastic wrap for the lenses. And it was Tina who sketched the outline and made up the spectacle-frame first. Tina creatively cut the cardboard into small pieces, then put them together to achieve the stylish shape and sticked two layers of pieces to thicken the frame.
When I brought the cling film, I regretted that it would look awkward whether I put it on the top or the bottom of the frame, and it seemed to work best only if I had sandwiched it between the top and bottom layers of cardboard before they were stuck together. As a result, we had to give up on the idea of making lenses.
As we went on making the legs, I learned from previous experience and selected a thicker piece of cardboard to achieve ideal quality directly. But upon completion, we still felt the prototype was too humble. Looking for solutions in the materials room, I was inspired by different tapes and decided on packing our prototype by copper tapes! Therefore, Tina and I worked on covering the copper tape over the glasses, and ended up making it look more fancy.
In the end, I added the camera to the front of the eyeglass frames, and used reddish-brown emery paper to make a long touch panel and a round touch button on the right temple leg. Users are allowed to swipe back and forth on the long touchpad to switch interfaces, as well as press the dot to confirm, turn on &off, or take a picture.
Ivy and Lynelle were the main director, responsible for writing the script, but we all contributed to it. Setting up a shared google document enabled every member to make modification and We kept improving the script until the last minute.
rehearsal, 21 September, 2024
Reflecting on our artifact, I personally believe that we created a complete model and concept. Manifesting the design principles of affordance and signifiers emphasized by Don Norman(2013) in The Design of Everyday Thing, the AR wearable device is made into the model of glasses, which is familiar to everyone, with simple touch panels easy to manual. Furthermore, the voice-activated AI assistant serves as guidance and feedback, not only enhancing the interaction but also fostering positive emotional experience for users. The friendly design appproach achieves user-friendly and high-level interaction.
In performance, we managed to provide a critical insight into the application of ConnectoLens. With the aim of facilitating real-world relationships, ConnectoLens offers Ivy social-prompts and even teaches her how to maintain a dynamic conversation step by step. While it may be efficient to start a friendship, it may carry the risk of violating personal information and lead to social insincerity. This revealed the complex nature of technology and was expected to trigger audience’s thinking on this issue.
It is my favorite project other than ours. Their performance was well-prepared, where the storytelling was clear and every actor was committed, creatively introducing the "telephone" to audience without explaining by words and creating impressive watching experience.
And the artifact was lovely and characteristic. but I personally think it could have been a little more futuristic, rather than just relying on the model of an old-fashioned telephone, which seems lack of innovation.