Design

Design Ideation

Design #01: Flood Busters: Augmented Reality Learning Game


Learning Design Plan


Learning Design and Goals


The AR game/app will play realistic scenarios of urban flooding, where learners will "stop the flooding" to save lives. It consists of a simulated area prone to flooding identical to the Gowanus Canal. The game will be played collectively. Students will receive a mission with instructions of their specific role, and will receive a scenario where they will be using the information provided to prepare for a flood. The scenarios contain specific information about their local community. The interface of the game will provide ways to access the provided information (in case they need to return to it for reference).


In the game, students will have to think about how flooding disrupts the community and its infrastructure as well as the impact that it causes in individuals. The first part of the mission will be accomplished when they use the provided information from the "strategic points", where the data sensors could be placed, to determine whether they must create additional infrastructure, remove current buildings or abandon the area. Once they make the decision, they will "Start the Flood" to see how the decision they made for the area will test-out during a flood.

The second part of the mission of the game is to have a virtual simulation of the sensors that will introduce them to how the sensors are built and implemented. The virtual assembly and installation of the sensors will serve as an introduction to the hands-on workshop (to be designed). They will identify the different components of the sensors. In the mission, they will receive a guided simulation where they will be introduced to the components and their function in relation to the sensors, and will receive guidance to virtually build a sensor.


In the third part of the mission they will virtually place the sensors in the strategic locations that they found in the first part. They will "read data" from the virtual sensors and decide if changes are needed to better prevent flood. They will then "Start the Flood" a second time to study the impact of the sensors and compare the information obtained with the information of the first flood.


Learning Design and Objectives


Objectives:


Assessment: Pre and post assessment via a facilitated discussion or reflection exercise (could also be online) about the effects of flooding in the area, about the importance of collecting flood information, and the sensor data improves flood data collection.


Resources:


Activities:


Required Technology:


Learning Theories


Understanding Success... 

We envision this game will foster discovery learning, with apprentices exploring the virtual environment to discover clues and apply this knowledge to complete their mission. 

The game is designed in segments - each segment with learning-specific goals. Apprentices would not be able to move onto the next segment without completion of these goals.

Completion of the goals provides a means for evaluating learners' mastery of the segment: i.e. an apprentice could not place the virtual sensor if the virtual sensor has not been built properly. 

Design #02 Building, Testing and Installing the Sensors

Learning Design Plan


Learning Design and Goals


In this hands-on workshop, Green Team apprentices will build, implement and test flood sensors, and gather data in order to understand the impact of flooding and support ways to mitigate them. Under the guidance of an instructor and a proctor, apprentices will be paired, and each pair will receive the materials and tools required to build FloodSense sensors. They will build on the knowledge that they acquire about the sensors through the game.


After building the sensors, apprentices will test their functionality. First, they will perform in-lab tests under the guidance of the instructor by collecting data from the sensors (the collected data is only for the purposes of testing that the sensors work).  Then they will fix any problems with non-functioning sensor.


Once the sensors are ready and functioning, apprentices will participate in a field trip.  Students will test their sensors in the field before mounting them by collecting data readings and verifying that they are functioning.


During the field trip, apprentices explore the Gowanus Canal history and its ecology. They will have first-hand experience of the effects of floods in their own community, and will become aware of the importance of advocating for environmental change socially and politically. The field trips will also serve as a way of learning the strategic points of location for the sensors to collect data safely and reliably. Additionally, the field trip may include access to exclusive areas of the community not open to the public (e.g. government spaces) and opportunities to interact/network with the local environmental & government leaders. Apprentices will also explore how the sensors collect data in the field.


After the field trip, apprentices will participate in the process of data collection using Arduino IDE software and their FloodSense Libraries.  Apprentices will test the sensors data collection by ensuring that sensors detect no change in distance when placed over a flat surface, and detect a change distance when placed over a tank of water being filled at various speeds.

 

They will report on their findings and discuss ways of using the data to make decisions about protecting the area.

Learning Design and Objectives


Objectives:

Assessment: Apprentices will be evaluated on whether they have successfully built, configured, and installed a functional sensor in a selected location, and were able to use relevant software to read sensor data. After extracting and studying data from the sensors, there will be group discussions in which learners will be asked to reflect on the process of building the sensors. They will be asked to identify specific components of the sensors and their purpose, the required steps to build a sensor, identify the consequence of a specific step, and identify how a change in a specific step can have a consequence for the functioning of the sensors.  A final discussion and reflection on this activity will emphasize the use of the sensors in helping their community, and ways in which they can share what was learned to their peers and others in the community.


Resources:


Space and Workstations:


Materials for Sensors:


Tools for Building the Sensors:


Technology Resources for Sensors:


Instructional Resources:

Activities:


Building the Sensors:

Presentation:

Demonstration:

Application:


Testing the Sensors:

Demonstration:

Application:


Installing the Sensors:

Presentation:

Demonstration:

Application:


Extracting and Studying Data from the Sensors:

Presentation:

Demonstration:

Application:

Reflection:


Troubleshooting Sensors:

Presentation:

Demonstration:

Application:


Final Discussion, Reflection and Ideas for Final Presentation:

Presentation:

Application:


Learning Theories


Understanding Success

This activity is designed to put the apprentices “in the field” in order to situate their learning in their local community and gain first-hand engineering experience.

The apprentices would be able to share their data findings out to the group and teach each other, with the goal of coming to a group consensus on pertinent topics (knowledge is socially constructed). The one-on-one mentoring sessions are an opportunity for the program facilitator to connect with apprentices and prompt them to reflect on their experience and how to incorporate this into their final presentations (which is another demonstration of success). 

Design #03 Storytelling


Learning Design Plan


Learning Design and Goals


In the storytelling lesson of the apprenticeship, learners will create a final presentation where they will tell their stories about them as members of the Gowanus Canal community.  Through their stories, they will express their awareness of the causes and effects of urban flooding, will talk about the issues specific to their community as they see them, and articulate how they as individuals can advocate for environmental change socially and politically.  In their final presentation they will show how they incorporated sensor data to contribute to possible solutions to the current environmental challenges.


Students will choose the format of their final presentation (video, slide presentation, etc.). Learners will be given time to work on building their story at the end of other lessons (such as the field trip) throughout the entire apprenticeship period. They can use notes, storyboards or any additional source of information required to make their final presentation.

Learning Design and Objectives


Objectives:


Assessment: Apprentices will be evaluated (receive a critique from facilitators & fellow apprentices) based on clarity and coherence of their story content, the thoroughness of the ideas presented, effective use of sensor data in the presentation, relationship between the story and the apprenticeship goals, and completion of the presentation based on the allotted time.


Resources:


Activities:


Required Technology:


Learning Theories 


Understanding Success

The storytelling presentation is the cumulative expression of what the apprentices have learned throughout this experience. The presentation will be considered successful based on:

Apprentices will also be successful if they are able to thoughtfully critique each other’ presentations, recognizing areas for improvement and making recommendations. 

Final Design

Logic Model for Design

Conditions: The NYU FloodSense Team in partnership with the Gowanus Canal Conservancy will introduce flood sensors to the community. The Green Team Apprenticeship Program will provide the means to make the goals of each stakeholder in this partnership a reality by having summer apprentices build, install and obtain data from the sensors.

Context: This Logic Model serves as a roadmap plan that places activities, inputs, outputs and outcomes in alignment with the goals and objectives of the needs of the community for better environmental quality, The Gowanus Canal Conservancy mission and the NYU FloodSense team interest in developing a curriculum on the sensors for future use in other communities. It also demonstrates the expected long-term impact of the sensors in using their data for community development.

Learning Activities

Outline of Learning Experience

Each activity consists of a combination of the following elements: presentation, demonstration, application, and reflection/discussion. The activities are designed sequentially to take apprentices through the complete sensor process, from building & testing them, deploying them, to extracting data and analyzing the results in order to apply them to community projects and improvements. Resources needed for these activities include 4 sets of sensor components, 4 toolkits, safe workspaces with stations set up for each pair of students that have access to electrical outlets, computers with Arduino IDE software, tablets or mobile devices, facilitators to deliver presentations and support students during applications, and digital/printed informational materials and worksheets (along with pencils, paper, clipboards, general office supplies).


Activities (copied from above):


Building the Sensors:

Presentation:

Demonstration:

Application:


Testing the Sensors:

Demonstration:

Application:


Installing the Sensors:

Presentation:

Demonstration:

Application:


Extracting and Studying Data from the Sensors:

Presentation:

Demonstration:

Application:

Reflection:


Troubleshooting Sensors:

Presentation:

Demonstration:

Application:

Learning Theories 

longer description about the learning theories and how they tie into the design of the activities and resources that you will produce. Identifying key connections between the specific resource/activity and its impact on the learning environment. 

Technology Choice & Rationale

AR GAME/TABLET

Summary: This phase of the curriculum kicks off with a review of the AR game, specifically the part of the game where the students constructed the sensor virtually using AR technology.  The students will play this game on a touch-screen tablet.

Affordances: The AR technology affords an immersive advance organizer to building the sensor in a real-world classroom without having to use expensive equipment. Each student will have a touch-screen tablet, which affords individualized construction of sensors, while in the real-world classroom, the students would work in teams due to the high price of the materials. 

Relevant Learning Theories: The AR Game played on the tablet supports constructivist and situated learning theories as it allows students to create an artifact in a real-world situation. 


DATA ANALYSIS SOFTWARE/SD CARD/COMPUTER

Summary: After the students physically construct the sensors in groups and place them during the field trip, the students will return to the classroom to use computers and analyze the data they've collected. The students will use and SD card to store the data from the sensor, which they will import to a computer in the classroom. Students will share computers in their same sensor construction groups and analyze the data utilizing the Arduino IDE software and FloodSense Libraries. 

Affordances: The SD card affords real-world collection of data that the students can collect themselves. It stores the data for later analysis, which means the data can be revisited at any time; students can troubleshoot their first round of data collection and compare and contrast. The Arduino IDE software and FloodSense Library afford longitudinal data analysis. The IDE is used for uploading the firmware and the microcontroller. The software can be installed on any computer for data reading and coding.

Relevant Learning Theories: Socio-constructivist learning theory is relevant as the students work together to analyze and construct meaning out of the data. The software and shared technology allow this co-construction to occur. Situated learning in the form of cognitive apprenticeship is also present throughout this phase using this technology.