Labor and Exploitation in MMOGs

Research Abstract:

Using League of Legends (LoL) as an example, this study uses political economic analysis and textual analysis and finds that MMOGs commodify and sell in-game player interactions with other players, environments, and nonplayer characters. This labor is exploited by an MMOG in three stages: labor process, remuneration settlement, and consumption.

Labor and Exploitation in MMOGs: How Players’ Labor is Exploited in League of Legends

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This QR code leads to an online interface, which is divided into 6 parts including the introduction of League of Legends, research background, discussion with more details, the significance of the research, reference and acknowledgement. Audience can learn more details and content according to their own interests.

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Researcher Biography

Nansong Zhou is a graduate student in the Department of Media, Culture and Communication (2021.9-2023.5).

Research interests: digital games, digital labor, platform and algorithm, and computing history.

Email: nz2119@nyu.edu