The pandemic proved what already believed from our experience and research: students think learning online is less valuable than learning in the classroom. The mass-movement of college and universities to remote teaching this semester has led to student protests, in part, because of the quality of their experience learning online. However, we have found many models for high-quality online learning. These models are successful because they redesign learning for the digital environment rather than simply substitute technology for the classroom. In our project, we provide one such model by using narrative to promote student engagement.
Storytelling in Online Education is an online resources we designed to help faculty apply story elements to their online courses. Through our online resource, we provide information to help professors understand the connection between learning and stories. We also provide concrete examples about how narrative theories work in real online courses. Professors publish case studies of their approach on the site and include anecdotes about outcomes for their students.
We are professional learning designers with experience creating online courses and programs in higher education. We are also graduating masters students from the Digital Media Design for Learning program at NYU Steinhardt. Our shared passion for online learning, storytelling, and digital media inspired us to collaborate on this thesis. After 8 months of dedication, hard work, and so so much research, this is the result. Thanks for visiting!
We conducted 1o user interviews including 7 support staff members and 4 faculty across private, public, and 2-year institutions. We learned that the key barriers for both instructional support staff and faculty course developers is a lack of training in the following areas
The use of digital tools and media platforms
The practical application of learning theory
Concerns around student engagement and preparedness
"The auto instructor came from Chevy. So we have to teach him how to teach."
“Many of my students are not ready for the classroom. What happens when I'm just a square on their computer screen?”
We concluded from both researching users and reviewing the literature, that narrative could be a useful hub for addressing these key concerns outlined above.
Stories can also be told using many different mediums, giving us a useful entry-point to digital multimedia content, which can be better for learning than reading text alone (Mayer, 2005).
Learning theory supports the use of narrative-centered learning environments to students sustain their concentration, interest, and sense of immersion in a given learning task (Rowe et al., 2011).
Stories are like maps of our human nature. They connect us to each other across culture, geography, and time (Booker, 2005). They help us surface our points-of-view, which we can interrogated to arrive at the truth (Bruner, 2003).
Once we reached the prototyping phase, we each pursued different approaches, both using story as a key element of the design. We documented these prototypes on separate project pages linked below.
Congratulations, you just got your dream accounting job! But on your first day, you've just gotten an email you weren't supposed to, and it seems like something funny is going on...
Check out Storytelling with Google Earth created for online course in anthropology for community college students.
1) Blog
Blog posts are designed to provide quick, easy to read reviews of narrative learning design examples, tools, and theory. Posts have been organized into three subcategories:
Course Library
Storytellers' Toolkit
Why Stories Matter
2) Discussion
All blog posts contain a discussion section to help facilitate social knowledge construction, encourage active community participation, and provide for recognition of contributions and expertise from community members.
3) Content Repository
Featured blog posts will also include links out to complete examples of narrative learning design in their native platforms so that interested community members can take a deeper dive into the various interactive digital media, complete courses, and research projects featured in each blog post.
Our initial design included ONLY the content repository, which for each project, included notes on design decisions and guidance for using the digital tools to create each product, but user testing revealed a problem with this design.
Users who did not already have a deep interest in the subject matter of each example reported they took little value from the example alone.
The current design allows for increasing levels of participation.
Levels of participation. http://wenger-trayner.com/resources/slide-forms-of-participation/
Wenger and Trayner describe the importance of including "multiple levels of participation" in communities of practice. "Because involvement can produce learning in multiple ways and the domain has different levels of relevance to different people, the boundaries of a community of practice are more flexible than those of organizational units or teams. (2011)"
This model allows for a range from informal to robust participation. For example, a blog post about the use of plot development in a math course could provide inspiration for instructors of teaching history, while a detailed look at a specific module within the instructor's LMS will be more valuable to other math instructors or those using the same LMS.
Goodman, J., Melkers, J., & Pallais, A. (2019). Can online delivery increase access to education?. Journal of Labor Economics, 37(1), 1-34.
Jaschik, S. and Lederman, D. (2019). Faculty Attitudes on Technology: A Study by Gallup and Inside Higher Ed. Inside Higher Ed.
Kemp, D. (2019, October 8). Personal interview with S. Diaz and J. Azoulai
Kim, J.P. (2019, February 25). Personal interview with S. Diaz and J. Azoulai
National Center for Education Statistics (2018). Number and percentage of undergraduate students enrolled in distance education or online classes and degree programs, by selected characteristics: Selected years, 2003-04 through 2015-16 https://nces.ed.gov/programs/digest/d18/tables/dt18_311.22.asp
Moore, Geoffrey (2014). Crossing the Chasm. Collins Business Essentials.
Pomerantz, J., & Brooks, D. C. (2017). ECAR Study of Faculty and Information Technology, 2017. EDUCAUSE.
Romrell, Danae, Lisa Kidder, and Emma Wood. "The SAMR model as a framework for evaluating mLearning." Online Learning Journal 18.2 (2014).
Wenger and Treyner, Value-creation assessment framework – a framework for promoting and assessing value creation through learning in communities and network (2011). https://wenger-trayner.com/resources/