1 step forward for man 2 steps backwards for mankind
In 2140, a groundbreaking pair of government-issued glasses promises enhanced connectivity, but they unknowingly signal the beginning of humanity's decline.
Rough draft, beginning to think of ideas on what we are imagining
Very easy and fast visualization on we are heading towards
Here we go a bit advance trying out different conceptual designs.
We start making a prototype that were adjustments we wanted to improve on the eyeglasses used from feedback and some user tests.
During our brainstorming sessions, I introduced the concept of the OptiConnect glasses, inspired by Steve Mann's "EyeTap Digital Eye" from 1998. I naturally took on the role of group leader, assigning tasks to everyone, with their consent. Star and I focused on product design, with my initial concept evolving into the final design under Star's direction. All four of us—Kwan, Star, Elston, and I—created prototypes to explore our collective vision for the final product. Ultimately, Star brought our vision to life by building the completed prototype and outlining the script, while I wrote and edited the entire narrative. Kwan and Elston took on most of the dialogue to help balance the workload. We primarily communicated through our WeChat group chat, “IMA Project,” where we shared important updates and information.
^ quick mics for anchors made out of brown paper and held up by tape.
Originally, we envisioned creating an eyeglass device that would enhance interaction within virtual spaces—something similar to the Apple Vision Pro but even more advanced, tailored for a futuristic society. I believe we remained true to our initial concept, with new ideas emerging as we began the building process. During our presentation, we touched on some key features, and while we met the essential requirements, we could have provided more in-depth explanations of those functionalities.
Our script and presentation aimed to convey that, while technology a century from now will be significantly more complex and advanced, the potential for malfunctions and short circuits remains. Instead of abruptly ending the presentation for dramatic effect, we should have elaborated on the circumstances surrounding the character's death. Including a scientist's explanation for the short circuit would have added depth, allowing us to explore the implications of government control. When prioritizing cost-cutting, manufacturing quality and safety can suffer, ultimately impacting user experience. This additional context would have strengthened our narrative and more clearly connected to the broader themes we wanted to explore.
Project Name: "Cool"
The performance of "Cool" showcased a visual prototype designed to encourage public interaction through singing and dancing in urban spaces. In terms of meeting the assignment criteria, the group effectively created a cardboard model that represents their vision for a communal box intended for use in the year 2140. However, while the concept is engaging, it feels somewhat simplistic for a futuristic setting. Given the advancements we might expect in that time, the prototype could benefit from a more sophisticated technological integration to align with the era's potential.
Creatively, the performance illustrated the idea of community engagement through the box’s interactive features, such as built-in microphones for singing and dancing. This approach effectively highlighted the importance of social interaction in a technologically advanced world. However, the motivation of receiving cold air as a reward seems rather basic and might not resonate as compelling enough in a future context where one would expect more innovative incentives.
To improve the project, I would suggest rethinking the reward system to include a variety of more intriguing or desirable incentives, perhaps involving augmented reality experiences or social media integration that enhances connectivity. Additionally, incorporating elements that reflect future societal values, such as sustainability or inclusivity, could deepen the concept and make it more relevant to potential users in 2140.
Overall, while "Cool" presents a fun and interactive idea, enhancing its technological aspects and reward mechanisms could elevate the concept to better match expectations for the future.
Our presentation of "OptiConnect..." revealed a well-crafted prototype that effectively represented a piece of technology designed for the future. Our group's approach highlighted potential advancements in wearable tech and its applications in everyday life, demonstrating a clear understanding of futuristic design and functionality.
However, while the presentation was strong, it would have benefited from a more in-depth exploration of the narrative surrounding Kwan's character and his untimely death. This moment presented a crucial opportunity to illustrate that even in a highly advanced technological landscape, failures can occur, prompting reflection on the limitations of innovation. Expanding on this theme could enhance the overall message about the balance between reliance on technology and the inherent risks involved.
Additionally, providing some background on the societal implications of such technology would enrich the presentation. Discussing potential issues like privacy concerns, government control, or the psychological effects of constant connectivity could add layers to the narrative and engage the audience on a deeper level.
Overall, "OptiConnect.." was a commendable project with a solid prototype, but I believe with a bit more thorough examination of the consequences of technology could elevate the presentation, making it not only engaging but also thought-provoking.