Jones Beach   

                   WildPlay



All students who attend this trip must complete the online waiver form for minors.  Anyone who does not complete the online waiver will NOT be able to participate. 

WildPlay Waiver Form  - click the link below and complete it no later than May 1, 2024.  Please note the form will say  Waiver form for RIZZA party.  

https://kiosk.singenuity.com/checkin/form/3df057d3-1f7d-4fb4-bba5-5cfe0c98a195/wpjb/false/consent



Schedule: 

Students MUST have their parent/guardian complete a Waiver for WildPlay BEFORE May 20, 2024, to participate!  Parents/Guardians must use the link provided to authorize their child to participate.  There are no exceptions.  Students without a completed authorized waiver form cannot participate in the courses.  There are no refunds. 

Students will meet in the Gym at 8:30 am. 

Students will arrive at Jones Beach WildPlay by 10:00 am

Students will bring a bagged lunch.  

Students will arrive back at NMS at approximately 3:00  pm 

Students will take the regular afternoon bus home at 3:22 pm



Transportation will be provided by M&V Limousine Coach Bus

Cost $   35       per person

Educational Objective:  Teambuilding

Physical Literacy

- Through a student-centered demonstration course, students learn to use their equipment, master the continuous belay system, and manage risk. - Students are aware of their movement competence and comfort levels on the games, using coping strategies to adapt to the circumstances through a graduated system of increasingly challenging games like cargo nets, rope swings, tightropes, swinging logs, and wobbly bridges. - Students apply stability skills, upper and lower-body strength, and active movement through jumping, balance, and challenging transitions. - Students perform locomotor movements with carabiners and pulleys wheel responding to the external stimuli of the obstacles and games. - Leadership and teamwork are used to encourage others (e.g. demonstrating how to move through a game). 

Healthy Active Living

- Students communicate visually, orally, and kinesthetically with each other while being able to self-assess their level of intensity and exertion. - Students set personal goals and move through suspended obstacles and challenges to the best of their abilities. 

Outdoor Space

- Adventure Course allows the student to become the object in motion and interact with a variety of objects and games around them. - The “What’s To Fear” Jump has a 10 ft free fall where students can experience gravity as a force acting upon them 

Collaborating

- Course team building and bonding through a shared experience with challenging tasks, and different strategies used to move through those tasks. - On the course, students are encouraged to help their peers work through a game or obstacle, motivating those who may have a fear of heights or are unable to master a game. 

Critical and Reflective Thinking

-Students can critically reflect afterward about their strengths, abilities, and opportunities for growth.

- Using different strategies for different physical

activities (tightrope vs. cargo net), and creating tactical

solutions to increase success in difficult games.

- Through play, students have time to create and

generate ideas to assist themselves and others in

completing games.