Missions

SECTION LEADERS: TO RECORD YL's COMPLETED MISSIONS CLICK HERE

Mission One - Game

Plan and run a minimum of three games with the section you are volunteering with. At least one game should take place indoors and one outdoors. Adult volunteers will be around to help you with your planning and to assist whilst running the game. They are still responsible for everyone at the meeting, so you’ll have to show them first what you are planning to do before you do it.

The games should be varied, incorporating:

■ at least two different types of leadership style (Modules B and C)

■ three different types of games; for example some games may be more energetic and active, while others may be more creative or reflective (Module E)

To complete this mission, you could:

■ run a game at the beginning or end of a section night

■ run a wide game on a camp

■ run a game that ties into a badge the section is working towards

■ run a game that reinforces something the section has learned

■ any other ideas, subject to agreement with ESLYL and SL


Mission 2 - Activity

Plan and run an activity (not a game) with the section you are volunteering with. Adult leaders are here to help you with your planning and whilst running the activity. They are still responsible for everyone at the meeting, so you’ll have to show them what you are planning to do before you begin.

The activities should include:

■ planning and organisation

■ delivery

■ gathering any equipment or materials needed.

To complete this mission, you could:

■ choose an activity badge to run as part of the programme, providing all of the information and materials required for the section to achieve this.

■ run a segment of the camp programme, such as a pioneering activity or obstacle course. ESYLs could also plan the route for a hike, initiate some team challenges, or organise and lead a campfire

■ record how your section’s programme activities count towards different badges and awards

■ run an activity for the section, relating to one of your own hobbies or interests

■ any other ideas, subject to agreement with the ESLYL and SL


Mission 3 - Programme Planning

Take the section’s programme ideas to a programme planning meeting.

This mission is all about gathering programme ideas from young people and turning them into action. You will also learn how a Group and District operate, and potentially present new ideas to them.

This mission should include:

■ asking the young people in the section to contribute their ideas to the programme

■ capturing the ideas and suggestions from the young people and exploring how these could be incorporated into their programme.

■ attending and contributing to a meeting (eg programme planning meeting, leaders’ meeting, District, County/ Region or Area meeting)

To complete this mission, you could:

■ attend a section planning meeting

■ plan and run a meeting (eg section planning forum or running activities from the YouShape resources)

■ decide who should attend a meeting and invite them along

■ organise and run a forum for the young people in your section, gathering their ideas and suggestions, and feeding these back to the section leader

■ organise for someone to take notes, minutes or points of action

■ plan and run the Sixers’ or Patrol Leaders’ forum, ensuring that the young people in the section understand how they can input their ideas into the section programme

■ any other ideas, subject to agreement with the ESLYL and SL


Mission 4 - Delivery

Take responsibility for organising and running part of the section programme.

This mission is a culmination of the three previous missions. It should go beyond running a single activity or game, and contribute to the young people’s development in your section. The section leader is still responsible for everyone at the meeting or event. You’ll have to show them what you are planning to do beforehand.

This mission should include:

■ planning and organising a selection of activities on a theme

■ delivery of those activities

■ evaluation and review of the activities with the section

To complete this mission you could:

Plan and run a linking event with a younger or older section. Work with the leaders of a section above or below the section you are working with. Together, organise a joint event. Plan the event and ensure it is appropriate for both age groups, letting the other leaders know how they can help the event run smoothly. This task will require you to show good communication and organisational skills (Modules F, J and I). It will also help you to better understand how both sections operate (Module G).

Plan and run a challenge award. Plan and run a series of meetings or activities that will earn the young people a challenge award, or make a significant contribution towards earning it. You should choose a challenge award that few young people in the section already hold. Plan the activities on the monthly, termly, or yearly programme. The activities you plan and run should work towards the badge requirements, which are available online. This task will require you to show good planning and communication skills, and to demonstrate the ability to consider the needs of every young person (Modules F, J and I).

Plan and help to run a camp. With the supervision of a leader with a night’s away permit, plan and help to run a camp, or to support the leadership team with a specific aspect of a longer camp (e.g. menu planning and cooking, researching and scheduling activities, or helping with budgeting and collecting monies). Discuss this with experienced leaders in your section to help you at each stage. This task will require you to show good planning and organisational skills, as well as the ability to communicate with other leaders, and to bring your section’s ideas to life (all modules).

Help the young people in the section to explore a particular topic, or to develop some specific skills over a number of sessions. You may choose to discuss a current topic or international event or you 28 may prefer to work towards an activity badge or staged activity badge which has a skill associated with it (such as swimming, master at arms or athletics, for example). To measure your impact, the young people should be able to show that they have either developed a better understanding of the topic or improved in a skill by the end of the sessions. This task will require you to show good planning and communication skills, and the ability to consider the needs of every young person (Modules F, G, H, I and J).

■ You may work on any other ideas, subject to agreement with the section leader.