U9 will be 4v4
U11 may be 4v4
U9-11 females may be 3v3 or 4v4 or a combination thereof depending on registration results and ages
U13 and up are 3v3 games
Each division will have timed shifts where players will play with teammates and against opponents of similar caliber.
Female Divisions - U20 Females will mostly play U20 Females, U15F vs U15F, U11F vs U11F, U13F vs U13F).
Includes:
4 Game Guarantee
Gold, Silver, Bronze, Participant Customized Medals
1 Best Teammate Award per team/per game
1 Heart & Hustle Game Award per team/per game
1 MVP Award per team/per game
4 Tournament All-Stars Awards per Division (3 skaters, 1 goalie)
1 Tournament Captain Award per Division
1 Player swag bag each
YouTube Streaming (Gold Medal Games and more)
Game Times:
4 Minute Warmup
1 Minute Intermissions
3 x 15:00 Minute Run-time periods
90 second TIMED SHIFTS
*Play against similar level players
4 Minute Award Recognition
Tie-breaker is an all player shootout - only in a medal game.
Game Play:
Puck drop to start each period
ALL AGE GROUPS ARE NON-CONTACT
Penalties: Penalty Shot by offended player with the rest as chasers, Offender must leave ice and go to back of bench for remainder of shift.
Offsides: When play is offside, ref will call it and blow whistle, offending team must clear center ice red line before re-engaging. Defending team can play puck as soon as they get possession from inside their blue line.
U9 - No Offsides
U11 - No Offsides
U13 to U20 - Floating blue line rule (once puck gains the blue line, the offensive zone extends to center ice)
Goals: Scoring team must have all players be clear of their own side of the center ice red line at the same time before re-engaging in offensive end of center ice.
Goalie Save & Cover: All offensive players must be clear of the blue line at the same time before re-engaging.
Puck Out of Play: If hits netting and returns to ice, continue play or follow ref's whistle. If puck leaves surface, ref will throw a new puck to the side of the ice they believe to be correct and blow the whistle to continue play.
Injury Stoppage: Referee blows whistle, time is stopped, player is checked and returned to back of bench for remainder of shift if able to continue
Missing Players/Injury Fill-ins - This format requires a presence of all players to make lines even as each shift is timed and played against similar levels of competition. Where there are 3 lines per team a player must only play down one line from their designated line. For example, in U20, a U18 Prep/Zone player playing on Line A can play Line B to fill in for a broken piece of equipment, injury for the shift, missed gameday, etc. But this top line player cannot play on Line C where Recreational Players may be playing. Instead, a Line B player must skate to the bench, tap their stick on the boards, then rejoin the play with Line C. Line B players will take turns double shifting with Line C. Line A MUST NOT play with Line C.
Maximum 7 goal differential per game for the purpose of showing on the score clock and in the standings.
Tournament tie-breaker = Head to Head, Differential, Least Penalties, Goals For
Team Creation:
Teams will be made by balancing their current level of play, by our knowledge of their skill in our programs, and by canvasing hockey networks. If there are grossly evident imbalances at the player level, adjustments may be made during or after the first game of the tournament.
December 26 - December 31
Tournaments for divisions younger than U20 will complete within 2 days of play.
Earliest possible game start is 8:00am.
All games will finish by 8:15pm.
U9 Boys
U9 & U11 Female
U11 Boys
U13 Boys
U13-U18 Female
U15 Boys
U20 Boys
To come...