EVENTS
EVENT DESCRIPTION AND RULES
NOTE - Rules may change in future and will be updated here
General Rules
● For individual events: 1st place will add 500 points, 2nd place will add 300 points and 3rd place will add 150 points to your tally.
● For group events: 1st place will add 1000 points, 2nd place will add 600 points and 3rd place will add 300 points to your tally.
● Medals will be given to all the winners.
● The overall Batch winner trophy will be given to the winning Batch.
Solo Dance
● At least one participant from each batch.
● The Time Limit for each team is 3 minutes. Exceeding this time limit will lead
to negative marking.
Group Dance
● At Least one team for each Batch can register for this event and maximum of 3.
● Each Team Can Have 3- 15 members.
● The Time Limit for each team is 7 minutes. Exceeding this time limit will lead to
negative marking.
● Judgment will be based on creativity, rhythm, formation, synchronization,
expression, coordination, costumes, makeup, and overall impact.
● Theme Will not be a judgment criterion. No extra points will be given for
thematic performance.
● The Decision of the judges will be final and binding.
● Props are allowed. Participants can carry their accessories. However, no extra
points will be given for their usage.
● The use of fire, water or any item that could damage the stage or hinder the
performance of other teams will lead to disqualification.
Synchro Dance
● At least one team from each batch can participate.
● Each Team Should consist of 2 participants.
● Participants are required to present a dance sequence for 3-4 minutes. Marks will be deducted if any team exceeds this limit.
● Any style of dance is allowed.
● Mirror imaging of steps is not allowed (Participants are expected to perform identical steps and not the mirror image of one’s step, i.e., if one moves towards right side, the other team member also should move accordingly towards right)
● Judgment will be based on synchronization, choreography, creativity, expression, costume and make-up and overall effects.
● Theme will not be a judgment criterion. No extra points will be given for thematic performance.
● The decision of judges will be final and binding.
Stage Play
General Rules:
•Exceeding time limit = negative marking (strictly applicable)
•Each batch can send at most 1 entry
•Referring to dialogues once on stage is not allowed
● Stage setup + wind up time + performance time should not exceed 20 minutes per team.
● Team size may be up to a maximum of 25 people (includes actors, stage hands, technicians, makeup artists, etc).
● The play cannot be entirely without dialogues.
● Material of script can be original, adapted or an existing literary piece. Adapted pieces should be duly attributed to the original writers in the introduction or in the end.
● Pre-recorded music/sound effects may be used. If used, there must be a team member in charge of playing these during the play.
● The Play Should be either in Hindi or English. No vernacular language is allowed.
●Teams will be judged on the basis of acting, story content, mastery of dialogue and props and costumes
● Judges’ decision in final and binding.
Note: If using any backing track, it must be mailed to dmc@niser.ac.in at most a day prior to the event in mp3 format.
Monodrama
General Rules:
•Exceeding time limit = negative marking (strictly applicable)
•Each batch can send at least 1, at most 2 entries
•Referring to dialogues once on stage is not allowed
● Stage setup + wind up time + performance time should not exceed 6 minutes per participant.
● The drama cannot be entirely without dialogues.
● Material of script can be original, adapted or an existing literary piece. Adapted pieces should be duly attributed to the original writers in the introduction or in the end.
● Pre-recorded music/sound effects may be used.
● The Play Should be either in Hindi or English. No vernacular language is allowed.
●Contestants shall be judged on the basis of Voice Modulation and Diction, Dramatic Techniques (rhythm, timing, entrances and exits), Script and content delivery and Poise (posture, characterization, command of performance, stage presence)
● Judges’ decision in final and binding.
Note: If using a backing track, it must be mailed to dmc@niser.ac.in at most a day prior to the event in mp3 format.
Duet Singing
General Rules:
•Exceeding time limit = negative marking (strictly applicable)
•Each batch can send at least 1, at most 2 entries
•Referring to lyrics once on stage is not allowed
● The Time Limit is 7 minutes for each performance.
● Each Team Must consist of 2 vocalists.
●A backing track may be used OR, if one of the two are playing an instrument, keep in mind that each participant is expected to have equal contribution to the performance in terms of singing.
● Each team must perform at least two songs of different genres.
● Each participant is expected to have an equal contribution to the performance.
● Songs in any language can be performed.
●Performers will be judged on the basis of vocal quality, diction, synchronization and stage presence.
● The decision of the judges will be final and binding.
Note: If using a backing track, it must be mailed to dmc@niser.ac.in at most a day prior to the event in mp3 format.
Solo Singing
General Rules:
•Exceeding time limit = negative marking (strictly applicable)
•Each batch can send at least 1, at most 2 entries
•Referring to lyrics once on stage is not allowed
● Max. time allotted for each performance is 5 minutes.
● Participants are allowed to use karaoke OR can include NOT MORE THAN ONE instrument as accompaniment, which may be played by the performer themselves or by an accompanist, provided that instrument skills shall NOT be judged i.e. only the vocalist will be judged.
● Participants will not be allowed to refer to the lyrics while singing.
● The participants will be judged on the basis of vocal quality, diction, timing (pace, sync with music) and stage presence.
● Choice of song is open to the participants, but the song should not have any slangs or derogatory language.
● The decision of the judges shall be final.
Note: Submit your backing track a day before the event in mp3 format to avoid any last-minute inconvenience.
Battle of Bands
General Rules:
•Exceeding time limit = negative marking (strictly applicable)
•Each batch can send at most 1 entry
•Referring to lyrics once on stage is not allowed
● A band can have 3-12 members.
● Stage time given to each team will be a maximum of 25 minutes, out of which maximum 15 minutes will be the performance time. The remaining time can be utilised for preparations (setting up instruments and sound check).
● There are no restrictions on language and genre.
● Judging will be based on vocal quality, quality of performance, stage presence and sync amongst the band members.
● Failing to adhere to the rules will lead to disqualification.
● Incase of any conflict, the decision of judges will be the final. Results once declared will be final and binding.
Poetry writing competition
●At least Of Two Participants are allowed from each batch.
● This Will be a spot event; the topic being given 10 minutes prior to the competition.
● The competition will be for 2 hours.
● The poem must be in English.
● The entries will be judged based on the relevance to the theme, clarity, coherence, creativity, and overall presentation.
● Any form Of Plagiarism will result in disqualification.
General Quiz
● At Least one Teams from each Batch.
● A team shall consist of maximum 2 members. Lone wolves are welcome.
● The use of mobile phones or any other source of information during the competition is strictly restricted. Any team found using such means will be immediately disqualified.
● All Decisions made by the Quizmaster, including those regarding tie-breaks, will be final.
Canvas Painting Competition
● At Least 3 participants from each Batch.
● Participants will be provided with a 10" by 12" canvas board.
● The Competition will be of 2 hours.
● The Theme Of The competition is “ Comic Relief “.
● Nopasting, etc is allowed.
● The use of phone, tablets or printouts to copy will lead to immediate disqualification from the competition
● The Decision of the judge is final and binding.
Wall Painting Competition
● At Least one team from each batch.
● Each team can consist of up to 4 members.
● The Theme Of The painting should be based on “The essence of Your Home City”.
● Each team will be allotted a 5 ft x 5 ft wall which they will be required to paint over the course of two days.
● Painting can be conducted at any time of the day, but all paintings must be completed strictly by the morning of the third day. The exact time will be announced during the event.
● Paintings will be judged based on the relevance to theme, artistic skills, creativity and overall appearance.
● Water based acrylic wall paints of the primary shades (Red, Blue, Green, Yellow, White and Black) will be provided. Participants are free to use their own paints as well. The paints provided will have to be shared among 2-3 teams to avoid wastage of paints.
● Use Of Masking tapes and spray paints is allowed. Use of stencils is not allowed.
Book Cover Designing
●At Least 2 entries from each batch.
● Designs must be original and relevant with an aspect ratio of 1:1.6(vertical)
● Participants have to create a book cover for a book of their choice with the original cover attached for reference
● The Entries must be accompanied by a 500 word paragraph detailing the design process, i.e., breakdown of the thought process as to why they chose the respective design for the new cover.
● Files in SVG, PSD, or any other editable format will be preferred.
● The designs will be judged on the basis of creativity, relation with the book, clarity in thought and design process, effectiveness of the design.
● The Decision of the judges shall be final and binding to all.
Fashion Show
● This is a team event.
● Each team consist of 3 models and each member will do one theme.
●The score of each individual will be added and the team with the highest
combined score is the winner.
●Themes are “ Monsoon, Tribe & Egyptian”.
●At least one team from each batch.
● The Event will be theme based.
● The Use Of Accessories like bags, scarves, hats, etc. is encouraged; however, use of fire, water or any item that could damage the stage or hinder the performance of other teams will lead to disqualification.
● Judgment will be based on originality, makeup, presentation, confidence and attitude, costume, and design.
Stories in Clicks
● Each Team Must Have 2-3 members.
●At least 2 entries from each batch.
● The participants will have the first and second day of UMANG (13th& 14th Sep)
to roam around Jatni and take photographs and construct a story, using a maximum of 6 photographs and 500 words.
● Entries with offensive or inappropriate content will be disqualified.
● The entries must be submitted on the 15th Sep 2024 (time will be announced on the first day). Any entry submitted later will not be accepted.
● The Submitted images should be in TIFF, JPEG or PNG. The story should be presented in a PDF file.
● Digital enhancements that distort the reality of the image are not allowed, only basic editing like sharpening, contrast adjustment, colour correction, and simple cropping is allowed.
● Both Colour and monochrome images will be accepted.
● The Entries should not have any watermark on them.
● The judges’ decision will be final and binding.
BGMI Solo TDM Tournament
● DEVICES: MOBILE AND IPAD ONLY.
● WEAPONS: M416/SCAR-L, PISTOLS, MELEE (FIST, PAN) (OTHER WEAPONS ARE NOT ALLOWED).
● THROWABLES ARE ALLOWED(GRENADES/STUNS).
● AIM-ASSIST IS ALLOWED.
● ALL ATTACHMENTS ARE ALLOWED.
● SLIDING IS ALLOWED.
● LEVEL 3 VEST AND HELMET ARE ALLOWED.
● DUE TO ANY TECHNICAL ISSUES HAPPENED DURING THE MATCH, CONTACT THE ADMINISTRATION BEFORE THE STARTING 5 POINTS OTHERWISE THE MATCH WILL BE CONTINUED.
● VIOLATION OF RULES WILL LEAD TO DISQUALIFICATION.
● HACKING/CHEATING STRICTLY PROHIBITED.
● YOU CANNOT PICK AWM OR M249.
● MATCHES WILL BE PLAYED ON THE BASIS OF TDM TOURNAMENT FORMAT. (LOSING ONE MATCH WILL LEAD TO ELIMINATION).
● MATCHES WILL BE FIXED BY THE MANAGEMENT.
Mendeleev's Roulette
Game Rules
1. Participants have to form a team of maximum five members and each of the members in a team must belong to either of the following category:
a. Int. M.Sc. batch ‘24
b. Int. M.Sc. batch ‘23
c. Int. M.Sc. batch ‘22
d. Int. M.Sc. batch ‘21
e. Int. M.Sc. batch ‘20
f. Ph.D. and Int. Ph.D.
(There is no restriction on the number of teams from each category)
2. Game structure:
a. The game is divided into multiple rounds, with each round containing a set of questions. Questions will be presented to all teams simultaneously.
b. Points are awarded based on how quickly and correctly a team answers. Faster correct answers earn more points.
c. The leaderboard will be updated after each round.
d. Teams that answer incorrectly in a round will enter the "Penalty Round."
3. * Penalty Round:
a. There are two boxes labeled - “Conditions” and “Substances”.
b. Each of these boxes contain ‘cards’ with certain conditions and substances, respectively. (Note that: certain combinations of the conditions and substances can be explosive when met in real life.)
c. The teams facing this round will send two members to the stage and each member will draw a ‘card’ from one of two boxes.
d. If the two members end up with a combination that would result in an explosive reaction, their team will be penalised and can not participate in the next immediate round (but can continue participating in the following rounds).
4. The leaderboard will dictate the winners for the game.
( * – bound to change)
World in Print- Biopainting contest
●Teams can have up to 3 members.
●Materials allowed- any natural material you find on campus ex: leaves, rocks, feathers sticks. You can collect materials whenever you want, but the painting/printing should be done on the paper provided to you at the contest times.
●Stationary and papers will be provided.
●The actual challenge: Thou shalt not use any readymade brushes in your work.
Stellar Shorts (Online)
DESCRIPTION
• The theme of this competition is ’Exploring the Unknown’.
• Create a short video that captures your interpretation of ”Exploring the Unknown.”
• The theme can refer to anything from unknown galaxies to unknown regions of known planets to even just unknown information in any field of science. The motivation behind the theme is to focus on how little we know about the universe and appreciate its scale, which can be from a chemical, biological, or even mathematical perspective.
• Your video will be featured on NAC’s official Instagram handle, where the reel that receives the most likes will be declared the winner.
• This is your opportunity to showcase your creativity, so think outside the box and bring your most innovative ideas.
RULES
(1) Each team can have at most 2 members.
(2) The time limit for the video is 1 minute. Please ensure your video fits within this duration.
(3) Participants must upload there reel on Instagram and collaborate with
https://www.instagram.com/astroclub
(4) The reel may be informal and funny, and we will not be too strict about it, but any video that is too offensive to post on the official handle will be disqualified at the discretion of the organizing committee.
(5) We encourage you to be original and creative! Let’s keep it fun and fair by avoiding any plagiarism.
Conspire Con
DESCRIPTION
• You are invited to present any conspiracy theory of your choice. It is mandatory to take inspiration from any movie, literature, drama, song, or any other form of entertainment. Although the foundations of the conspiracy should be from some media form, participants are free to develop and add or subtract from it anything they want.
• You’ll be marked on the basis of humor, scientific accuracy, presentation style, justifiability/defendability and creativity.
• Be prepared to defend your theory. Judges will ask questions, and there will also be an opportunity for open questions from the audience.
• You can present your work using a PowerPoint presentation or posters, whichever suits your style best.
• Your topic can be from any field of science. The possibilities are endless, so choose something that fascinates you!
• Please note that the decision of the judges is final and binding
RULES
(1) Each group can have 4 to 6 members.
(2) We will notify you of the talk time limit after the entries are submitted.
(3) Avoid plagiarism and ensure your work is original
Switcheroo
Welcome to "Switcheroo", where coding collaboration meets an exciting twist! At predetermined points in the challenge, teammates must swap workstations, taking over each other's code-in-progress. It's a test of not only your coding prowess but also your adaptability and teamwork.
Here's how it works: team members will be asked to switch positions at regular intervals of time while keeping their laptops in the same place. Each laptop is assigned a specific coding problem, and the team member on that laptop must solve the assigned problem. The team that successfully solves the maximum number of problems emerges as the winner.
General Information
● Event Name: Switcheroo
● Organized By: Coding Club NISER
● Event Type: Group Coding Competition (Team of 2)
● Competition Duration: 1.5 Hours
Eligibility
● Each team must consist of exactly two members.
● Participants should be current students of NISER.
Event Structure
1. Check-In:
● Teams must arrive at the venue at least 30 minutes before the start of the competition.
● Upon arrival, teams will check-in, confirm their registration, collect any necessary materials, and set up their workstations.
● Teams will be assigned specific workstations and are expected to complete setup within the designated time.
2. Competition Format:
● Coding Challenge:
● The competition will consist of multiple coding problems of varying difficulty.
● Teams will begin solving the problems simultaneously, with the challenge being continuous until the end of the competition.
● Switches:
● At multiple predetermined intervals during the event, an announcement will be made for teams to switch workstations.
● Teams must immediately stop their work and move to their partner's workstation to continue from where their partner left off.
● The number of switches and their timing will not be disclosed in advance, adding an element of surprise and testing adaptability.
● Submission:
● Solutions to the problems must be submitted as they are completed.
● You will get five tries to get the solution correct. After five incorrect submissions, the question will become inactive, and you won't be able to answer it.
● The team that solves the most problems correctly by the end of the competition wins.
3. Judging and Scoring:
● Primary Criteria:
● The main criterion for judging will be the number of problems each team solves.
● Each correctly solved problem will contribute to the team's overall score.
● Tie-Breaker:
● A tie-breaker round will be conducted in the event of a tie (i.e., two or more teams solving the same number of problems).
● During the tie-breaker, the time of submission for the problem with the highest weightage will be considered. The team that submitted the highest-weighted problem at the earliest will win the tie-breaker.
4. Tie-Breaker Rounds:
● If a tie persists after considering the problem-solving time, additional tie-breaker rounds with new problems will be conducted until a clear winner is determined.
Competition Rules
1. Team Composition:
● Each team must consist of two members.
● No substitutions or changes in team composition are allowed after the competition begins.
2. Conduct During the Event:
● No Communication: Team members are not allowed to communicate with each other during the coding phases. This includes verbal communication, non-verbal cues, and digital messaging.
● No Comments: Writing comments in the code is prohibited. Participants must rely on the clarity of their code to guide their partner during the switch phase (this includes strings, paragraph-long variable names, etc). The moderators will report any workarounds. Their decisions must be adhered to during the competition.
● No Sharing: Teams are not allowed to share their challenges, solutions, or any coding strategies with other teams.
3. Cheating and Misconduct:
● Any form of cheating, including plagiarism, unauthorized communication, or any other unfair means, will result in immediate disqualification.
● Misconduct, including disruptive behavior or tampering with other teams' workstations, will also lead to disqualification.
4. Equipment:
● Teams are responsible for bringing their own laptops and any necessary cables or adapters.
● While power will be provided, teams should come prepared with backup power solutions in case of any unforeseen issues.
5. Switch Phase:
● When the switch is announced, teams must immediately stop coding and switch workstations within the given time.
● Failure to comply with the switch will result in penalties.
6. Personal Responsibility:
● Participants are responsible for their own food, drinks, and other personal necessities during the event.
● Teams should ensure that they do not leave their workstations unattended.
7. Event Modifications:
● The event organizers reserve the right to modify the rules of the competition as necessary. Participants will be informed of any changes in advance.
● All decisions made by the event organizers are final and binding.
Contact Information
For any queries regarding the event, please contact:
code@niser.ac.in
9074343149- Harisankar B
8086008030- Roshan Mathew Phili
Welcome to the Derivation Derby, a premier quiz event designed to test your skill in physics and mathematical derivations. This competition challenges participants across different academic levels through rigorous problem-solving and proof-based questions. Prepare to showcase your skills and stand out among your peers!
Event Categories
Participants will compete in one of four categories based on their current academic standing:
1. Category 1: First and Second Year Students
2. Category 2: Third and Fourth Year Students
3. Category 3: Fifth Year and Integrated PhD Students
You can participate in a team of 2 or be a lone wolf.
Eligibility:
1. Participants must apply for the category that corresponds to their academic year or higher.
- Example: If eligible for Category 2, you may not apply for Category 1 but can choose to compete in Category 3 if you wish.
2. Competitors opting for a higher category will be evaluated at par with other participants of that category.
Round Structure
The competition consists of three rounds, each designed to progressively challenge the participants:
Round 1: Preliminary Round
- Format: Pen and paper assessment.
- Duration: 1 hour.
- Objective: Answer a set of physics and mathematics problems specific to the participant’s category.
Guidelines:
- All participants will receive individual question papers and answer sheets.
- This is a qualifying round; the focus will be on approach, correctness, and promptness.
- Prohibited Items: Mobile phones, laptops, calculators, and other electronic devices.
- Any form of cheating or unfair practices will lead to immediate disqualification.
- Decisions of the quiz organizing committee are final.
Round 2: Group Challenge
- Format: Group round, two groups of same category will face off against each other.
- Objective: Each group will receive a common set of problems tailored to their category.
- Winning Criteria: The group that provides the fastest and most accurate solutions with proper workings will advance.
Guidelines:
- Problem-solving will take place on the blackboard.
- Focus will be on approach, teamwork, correctness, and promptness.
- Prohibited Items: Mobile phones, laptops, calculators, and other electronic devices.
- Unfair practices will lead to disqualification of the entire group.
- The quiz organizing committee’s decisions are final.
- Points will be tallied for evaluation.
Round 3: Individual Face-Off
- Format: The top two teams of the last round will face off against each other.
- Objective: Each participant will solve a problem on the blackboard.
- Winning Criteria: The fastest and most accurate individual in each category will be declared
the winner.
- Guidelines:
- The focus will be on individual problem-solving skills, correctness, and speed.
- Prohibited Items: Mobile phones, laptops, calculators, and other electronic devices.
- Any form of cheating will lead to disqualification.
- Decisions by the quiz organizing committee and the judging faculty are final.
- Points will be tallied to determine the winners.
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Awards and Recognition
- Category Winners: Trophies and certificates will be awarded to the winners of each category.
- Overall Winner: An overall champion will be selected based on unique problem-solving skills
and innovative approaches, regardless of category. The batch of the particular winner will get
MERIT points.
We look forward to an exciting and intellectually stimulating event. May the best problem solver win!
Good luck to all participants!
Note: Please adhere strictly to the rules and regulations outlined above. The integrity of the competition is paramount, and we expect all participants to uphold the highest standards of honesty and fair play.
Cryptarithm Chaos
The Cryptarithm Chaos Competition is an exciting event organized by the MathematiX Club as part of Umang. This challenge requires participants to solve cryptic crosswords with a focus on mathematical concepts. The event emphasizes critical thinking, problem-solving, and teamwork among participants.
To know more about cryptic crossword puzzles checkout Minute Cryptic.
General Information
● Event Name: Cryptarithm Chaos
● Organized By: MathematiX Club
● Event Type: Cryptic Crossword (Team of 3)
● Competition Duration: 1.5 Hour
2. Eligibility
● The competition is open to all students at NISER.
● It is a team event. Participants can either be a lone wolf or participate in teams of upto three members.
● All team members must be from the same batch. Alternatively, teams can select a team leader, and the winning points will be awarded to the batch of the team leader.
3. Competition Structure
1. Round:
○ The competition consists of a single round.
2. Time Limit:
○ Participants will have 60 minutes to complete the crossword grid.
3. Crossword Grid:
○ The crossword grid will contain cryptic clues related to mathematical concepts, theorems, and terminologies.
4. Rules and Guidelines
1. Clues:
○ Each clue in the crossword is cryptic in nature, often involving
wordplay, anagrams, homophones, and definitions related to
mathematical concepts.
○ Participants must use their mathematical knowledge and reasoning skills to decipher the clues.
2. Answer Submission:
○ Teams must fill in the crossword grid with their answers.
○ At the end of the 60-minute time limit, all grids must be submitted to the organizers for evaluation.
3. Scoring:
○ Points are awarded for each correctly solved clue.
○ The difficulty of the clues will determine the points awarded.
○ The team with the highest total score at the end of the round will
be declared the winner.
4. Tie-Breakers:
○ In the event of a tie, a tie-breaker puzzle will be provided.
○ The first team to correctly solve and submit the tie-breaker puzzle will win.
5. Use of Resources:
○ External resources, including books, notes, calculators, and
internet access, are not permitted.
○ Participants may only use pens, pencils, and blank paper provided
by the organizers.
5. Conduct and Fair Play
1. Collaboration:
○ Participants within a team may collaborate freely.
○ Collaboration between different teams or participants is strictly
prohibited.
2. Honesty:
○ Any form of cheating or dishonesty will result in immediate
disqualification.
○ Participants must adhere to the time limits and submit their
answers within the allocated time.
6. Prizes and Recognition
1. Awards:
○ Prizes will be awarded to the top team.
○ Special recognition may be given for particularly clever or
innovative solutions.
2. Announcement:
○ Winners will be announced after the competition, and prizes will
be given later at a designated award ceremony.
7. Judges and Organizers
1. Judges:
○ A panel of judges will oversee the competition, evaluate answers,
and resolve any disputes.
○ The judges’ decisions are final and binding.
2. Organizers:
○ The event is organized by the MathematiX Club, which is responsible for setting up the competition, providing materials, and ensuring fair play.
8. Event Modification
● The organizers reserve the right to modify the event structure or rules if necessary. Any changes will be communicated to participants in advance
Contact Details
mathematix@niser.ac.in
Sumedh Joshi : 9359130698
Aneesh Anand Ukidve : 942208412
Harisankar B : 9074343149
Tech Sprint
Welcome to our event Tech-Sprint 2024, organized by RoboTech Club NISER, scheduled to take place on September 13-15th, 2024 as a key-highlight of Intra-Cultural Fest Umang. This event is designed to inspire innovation and creativity, challenging participants to present groundbreaking ideas and create technological solutions in minimal time. This event is your chance to unleash your inner tech wizard and innovation superstar!
Event Layout
1.Get-Set-Go
• Teams must arrive at the venue at least 15 minutes before the start of the competition.
• Upon arrival, teams will check-in at assigned tables and are expected to complete setting up their devices as required.
2. Competition Format
• Team Formation:
- Participants will be divided into teams of min. 2 and max. 3 members.
- Teams are expected to bring their own devices (tablets or laptops).
- Each team will be provided with a list of available abstract materials and resources at the beginning of the competition.
-Teams must utilize the provided abstract materials to devise a solution that addresses the problem statement.
• Development Phase:
- Teams will have 45 minutes to brainstorm, design, and develop their solution. [Time duration can be modified by the coordinator as per requirements]
- The solution can be a conceptual model, or a process improvement, depending on the nature of the challenge.
- Teams must document their progress and key decisions during this phase.
• Presentation Preparation:
- After the development phase, teams will create a virtual presentation or board presentation showcasing their innovative design ideas.
The presentation should include :
- An overview of the design or solution
- The team’s approach and thought process
- Details of the solution, including any design sketches, models, or simulations
- The expected impact or efficiency improvement of the solution
Presentation to Judges:
- Teams will present their solutions to a panel of judges in a virtual session after the phase 1 time’s up.
- Each team will have max. 5 minutes to present, followed by a Q&A session with the judges/audiences.
2. Judging Criteria:
The judges’ are the members of RoboTech Club.
Presentations will be evaluated based on the following criteria:
- Teams that make their slides in minimum time will score higher.
- Teams that make more no. of slides will score higher.
- Judges will look for innovative use of limited resource.
- Practicality and potential impact of the solution.
- The technical soundness of the approach and solution
- Clarity, organization, and professionalism of the presentation.
3. Awards -
Prizes will be awarded to the top 3 teams based on their performance in the above criteria.
Rules for Participants
1. All participants must register prior to the event. Late registrations will not be accepted.
2. Teams must consist of members. Any changes to the team composition after registration must be communicated to the organizers.
3. Participants must adhere to the event timeline. All submissions must be made within the allocated time. Late submissions will not be considered. Total duration of the event is 2 hours (phase 1+2).
4. Each team will be given a fixed time slot to present their ideas. Exceeding the time limit will result in penalties.
5. All projects must be submitted in the format specified by the organizers. Detailed submission guidelines will be provided at the start of the event.
6. Participants may allow to use only google images from the internet. If volunteers find any malpractice it leads to immediate disqualification.
7. Projects will be judged based on above judging criteria specified. The judges' decisions are final and binding.
Contact Details
Soumya Prakash Jena - 8144368865
Abhinav Raj - 8797621529
Escape House
The Escape House: A Two-Stage Challenge
Welcome to The Escape House, an immersive adventure designed to test your logic and problem-solving skills through the fascinating world of neuroscience!
Stage 1: Qualifier Round
The journey begins with a qualifier round where teams of 4-6 members will tackle a series of engaging puzzles and riddles related to general neuroscience concepts. This stage will determine which teams have the skills and creativity to advance.
The top 6 teams with the most correct answers will secure their spot in the leading escape room challenge.
Rules for the Preliminary Round:
1. Team Composition: Teams must consist of 4-6 members. Collaborate and leverage each member's skills to solve puzzles and riddles.
2. Duration: You will have 60 minutes to complete the preliminary round.
3. Objective: Solve as many puzzles and riddles as possible. The top 6 teams with the most correct answers will advance to the next phase.
4. Puzzle Content: Puzzles and riddles will be based on general problem-solving and logic rather than specific biological knowledge.
5. Participation: All teams are welcome to participate, regardless of prior neuroscience knowledge.
Stage 2: Main Escape Room
Those who qualify will enter The Escape House. Here, you'll navigate through a series of themed sections, each representing different aspects of the brain. Your objective is to solve intricate puzzles and unlock clues to escape within 60 minutes. The team that completes the challenge in the shortest time will be crowned the winner!
General Rules for The Escape House
1. Team Composition: Teams must consist of 4-6 members. Work together and utilize each member's strengths to solve puzzles and complete the challenge.
2. Time Limit: You have 60 minutes to solve all puzzles and escape. The team that escapes in the shortest time will be declared the winner.
3. Puzzle-Solving: Use the clues and information provided within the escape room to solve the puzzles. All necessary items and clues will be available to you.
4. Hints: Hints may be available if you request them. Use hints sparingly to ensure a fair challenge for all teams.
5. Respect and Safety: Handle all materials with care and follow any additional instructions provided by the game master. Prioritize safety at all times.
6. No External Assistance: Do not use phones, internet searches, or any outside resources to solve puzzles. All required information will be provided in the escape room.
7. Emergency: If you encounter any issues or emergencies, alert the game master immediately.
Ready to put your skills to the test? Join us for the The Escape House! Gather your team and prepare for an exciting challenge that combines logic, creativity, and a touch of neuroscience.
To Participate:
- Form a team of 4-6 members.
- Register for the qualifier round.
- Show off your puzzle-solving prowess and compete for a chance to enter the main escape room!
We can't wait to see you in action. Good luck, and may your team escape the Escape Room!
Best regards,
The Escape House Team
Final Remarks!!!
We are excited to see the incredible ideas and innovations that will emerge from this event. Please review the guidelines carefully and prepare accordingly. So, buckle up and get ready for a rollercoaster of creativity, collaboration, and discovery. Remember, the best ideas often come from a mix of genius and a splash of fun. This is the chance for everyone regardless of subjects or specialty. So, bring your A-game, a sprinkle of humor. Let's make this day not just productive but also packed with laughter and excitement. We wish the best of luck to all participants—we can’t wait to see what magic you’ll bring to the table!