First/Third 9 weeks
This curriculum map is a constantly monitored and edited document by building specific administration and teachers. Changes may occur throughout the school year to stay updated with state requirements. Any questions regarding content should be directed towards the teacher of your child’s class or content area.
Overview
The first/third 9 weeks of STEM we will cover the following topics:
Everfi STEM Career Exploration
Engineering Design Process
Tinkercad Design Skills
Isometric & Orthographic Sketching
3D Printing Projects:
Personalized Keychains
3D Puzzle Cube
Online Block Coding
Code.org
Hour of Code
Microsoft MakeCode
Tynker
Standards
Below are links to the standards used in 6th grade STEM:
STEM Career Exploration
Engineering Design Process
MS-ETS: 1-1,1-2,1-3,1-4
Tinkercad Design Skills, Isometric Sketching & Orthographic Views, 3D Printing Projects
Next Generation Science Standards
1. Empowered Learner
1.d. Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
4. Innovative Designer
4.a. Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
4.b. Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
4.c. Students develop, test and refine prototypes as part of a cyclical design process.
4.d. Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
5. Computational Thinker
5.a. Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5.b. Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
6. Creative Communicator
6.a. Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
6.b. Students create original works or responsibly repurpose or remix digital resources into new creations.
Block Coding
Student Objectives: "I can"
Below are the learning targets for the first/third 9 weeks in 6th grade STEM:
Everfi STEM Career Exploration (Students choose 3 to work on)
Students will be able to:
Designing the Ultimate Prototype
Solve a virtual engineering problem from a set of constraints
Explain the basic process for additive 3D printing
Identify the steps of the design process and explain how it is utilized by designers and engineers
Differentiate between synthetic materials and explain why one might be preferable to another
Identify STEM careers that utilize engineering-related skills and identify one or more that might be of interest.
Home of the Future
Define the Internet of Things and describe its potential impact on day-to-day lives
Identify appropriate visual data formats (scatter plot, line graph, bar graph, etc.) for specific data sets
Understand the steps necessary to create a secure password
Identify STEM careers that utilize data literacy-related skills and identify one or more that might be of interest.
Building the Perfect Playlist
Explain how recommendation engines utilize different types of data to predict user preferences
Distinguish between content and collaborative filtering
Identify how data might be utilized for recommendation engines
Identify STEM careers that utilize data literacy-related skills and identify one or more that might be of interest
Medical Machines
Explain the process by which a physician gathers and uses data to treat a patient
Understand how aspects of a physical exam contribute to accurate assessment of patient’s condition
Identify three types of imaging, how they work, and their purposes
Identify STEM careers in the medical field and how they may be of interest
Data Champions
Define dependent and independent variables
Using historical data, predict sales based on data
Observe patterns and associations in bivariate data to evaluate player performance
Determine the data to collect in order to analyze and draw conclusions on which players to recruit
Transportation Central
Understand STEM concepts through simulated experience of modern manufacturing, with a focus on transportation, distribution and logistics
Relate basic STEM concepts to distribution processes
Connect to the diverse opportunities and paths for careers in the manufacturing industry
Use STEM concepts to determine what careers in manufacturing might be of interest
Engineering Design Process
Students will be able to:
Define each step of the Engineering Design Process.
Arrange the steps of the Engineering Design Process in correct order.
Explain of how a real-world problem can be solved through engineering.
Apply the Engineering Design Process to iteratively improve a design.
Tinkercad Design Skills
Students will be able to:
Place shapes on the work plane.
Use the viewcube to rotate to each view of a shape.
Move shapes around the work plane.
Rotate shapes.
Copy and duplicate shapes.
Change a shapes scale by sizing it up or down.
Group two individual shapes into one combined shape.
Hide shapes and make them reappear upon clicking the light bulb icon.
Align shapes on the X,Y,Z planes.
Remove material from another shape using the hole feature.
Isometric & Orthographic Sketching
Students will be able to:
Draw a coded plan from an object made of cubes.
Use a coded plan to build an object made of cubes.
Define and explain the meaning of isometric.
Draw a shape on isometric triangle-dot paper.
Explain the concept of orthographic projection and why it is useful in engineering.
Draw the three principle orthographic views of an object.
3D Printing Projects
Students will be able to:
Keychain Project
Use the hole, group, and align tools to create a personalized keychain.
Puzzle Cube Project
Design a 3D puzzle cube consisting of 27 puzzle cubes assembled in 5 interlocking pieces.
Create isometric sketches of 5, 3D,interlocking puzzle pieces.
Use the duplicate and align tools to create puzzle pieces in Tinkercad.
Block Coding
Students will be able to:
Identify how computer science is used in a field of entertainment
Communicate how to draw an image in Game Lab, accounting for shape position, color, and order
Reason about locations on the Game Lab coordinate grid
Sequence code correctly to overlay shapes.
Use a coordinate system to place elements on the screen.
Use and reason about drawing commands with multiple parameters
Identify a variable as a way to label and reference a value in a program
Use variables in a program to store a piece of information that is used multiple times
Generate and use random numbers in a program
Update a value stored in a variable
Create and use a sprite
Use dot notation to update a sprite's properties
Place text on the screen using a coordinate plane.
Use arguments to control how text is displayed on a screen.
Use a structured process to plan and develop a program.
Explain how the draw loop allows for the creation of animations in Game Lab
Use the draw loop in combination with the randomNumber() command, shapes, and sprites to make simple animations
Identify which sprite properties need to be changed, and in what way, to achieve a specific movement
Use the counter pattern to increment or decrement sprite properties
Use conditionals to react to changes in variables and sprite properties
Move sprites in response to keyboard input
Use conditionals to react to keyboard input
Respond to a variety of types of user input.
Use an if-else statement to control the flow of a program.
Apply an iterator pattern to variables or properties in a loop
Sequence commands to draw in the proper order
Use conditionals to react to keyboard input or changes in variables / properties