Max's Race Home

Max's Race Home

Age groups: Kindergarten and 2nd

Max, the King of Where the Wild Things Are, is lonely and ready go home. He needs student help constructing a Sphero powered boat to take him as FAST AS POSSIBLE from Where the Wild Things Are to his home because he is REALLY hungry. The person who gets Max home fastest has a PRIZE waiting for them!


  • STEAM Focus: Science, Technology, Engineering
  • Science:
    • Obtain, evaluate, and communicate information to compare and describe different types of motion.
  • Science and Engineering Practices:
    • Define a simple problem that can be solved through the development of a new or improved object or tool.
    • With guidance, plan and conduct an investigation in collaboration with peers (for K). Plan and conduct an investigation collaboratively to produce data to serve as the basis for evidence to answer a question.
    • Make observations (firsthand or from media) and/or measurements of a proposed object or tool or solution to determine if it solves a problem or meets a goal.
    • Analyze data from tests of an object or tool to determine if it works as intended.
    • Make a claim about the effectiveness of an object, tool, or solution that is supported by relevant evidence.
  • Technology Standards:
    • Computational Thinker
    • Innovative Designer
  • #STEAMthatsLIT: Picture Book: Where the Wild Things Are, by Maurice Sendak
  • Resources: