The Design Thesis in Architecture
Ganapathy Mahalingam, Ph.D., Professor of Architecture
The Design Thesis in Architecture embodies a distinctive form of inquiry. It is different from an academic
thesis in traditional disciplines in the hard, applied and social sciences. In a Design Thesis, design artifacts
such as visual images, technical drawings such as plans, elevations and sections, digital models and
simulations, and renderings of built environments, are used as research instruments.
In Professor Mahalingam’s studio section, the students begin by identifying an underlying premise for
their thesis, pose a research question that they expect to answer, or state a design proposition that they
hope show as true, false, or not resolvable. The journey of the inquiry is expected to resolve these, as the
American philosopher John Dewey put it, into a "warranted assertability.”
The fall semester is spent using numerous research methods, both quantitative and qualitative, drawn
from traditional protocols, that drive their inquiry, and help them realize an architectural design solution
that supports the claims in their thesis. The entire inquiry completed in the fall semester, is documented
as a research report with findings that will be applied in the design solution developed in the spring
semester that follows. A compilation of these research reports over more than a decade is available in the
Institutional Repository of the NDSU Libraries.
Students use surveys, interviews, case studies, empirical data, computer simulations, statistical analysis
and visual analysis as some of the research methods that drive their inquiry. The design solution based
on the research attempts to resolve the underlying premise, thesis question, or thesis proposition in
architectural terms. Architectural representations become the research instruments that establish the
thesis. The architectural design validates the research.
Graduate students, who work on the Design Thesis in Architecture come from very diverse backgrounds.
They are prepared differently in terms of their cultural, educational, social and family experiences. They
also aspire to do different things in life, which are reflected in the goals of their thesis projects. In order to
accommodate this diversity, Professor Mahalingam uses ‘realms of agreement” as the common ground
for the development of the inquiry. Science, Mathematics, Computation and Logical Reasoning, are these
“realms of agreement.” They do not claim “realms of Absolute Truth” but provide “realms of agreement”
for diverse minds. This approach is firmly grounded in the Pragmatist school of American philosophers,
Charles Sanders Peirce, William James, and John Dewey. Maxims such as, truth is the end point of indefinite
scientific inquiry (Peirce), truth is what works in lived experience (James), and truth is based on
“warranted assertability” (Dewey), often drive their inquiry.
Students in the studio sacrifice an exotic imagination, not because they are incapable of it, but because
they want to ground their imagination in the cultural realm they know, in communities and people they
identify with, and truths that are close to their upbringing and education.
For a more detailed account, please review my comprehensive book on the subject: A Guide to the Design Thesis in Architecture | Higher Education