Program
Keynote
What do machines need to know to become better cinematic storytellers?
Speaker: William Bares, College of Charleston
Abstract: In this talk I will discuss issues related to gathering knowledge of narrative and cinematic techniques which can be used to train machines to be better visual storytellers using the medium of film. I will summarize recent work and spotlight related contributions that will be presented later in the program. Teaching in the Computing in the Arts program at College of Charleston has focused my own research in exploring new ways to broaden participation in computing through applications in the creative arts. This focus has led me to develop Story Blocker, an accessible, Web-based virtual 3D platform for learning cinematic storytelling skills. I will discuss how this platform might be used to collect annotated examples of cinematic scenarios. In closing, I will invite attendees to share their thoughts on the future direction of efforts to collect rich knowledge sources that connect narrative and cinematography.
Bio Sketch: William Bares is an Assistant Professor of Computer Science at College of Charleston and holds a Ph.D. in Computer Science from North Carolina State University. He specializes in developing intelligent assistants that collaborate with humans to create cinematography for virtual environments. His teaching and outreach efforts as part of the Computing in the Arts program seek to broaden participation in computing through applications in the visual arts.
Program
Tuesday, November 13, 2018
09:00 am - 09:10 am Opening
09:10 am - 10:30 am William Bares Keynote: What do machines need to know to become better cinematic storytellers?
10:30 am - 11:00 am Coffee Break
11:00 am - 12:30 pm Session 1
Graeme Phillipson, Ronan Forman, Mark Woosey, Craig Wright, Michael Evans and Stephen Jolly
Automated Analysis of the Framing of Faces in a Large Video Archive
Hui-Yin Wu and Arnav Jhala
A Joint Attention Model for Automated Editing
David Thue and Elin Carstensdottir
Getting to the Point: Resolving Ambiguity in Intelligent Narrative Technologies
12:30 pm - 02:00 pm Lunch
02:00 pm - 03:30 pm Session 2
Lara Martin, Srijan Sood and Mark Riedl
Dungeons and DQNs: Toward Reinforcement Learning Agents that Play Tabletop Roleplaying Games
Yi-Chun Chen, Justus Robertson and Arnav Jhala
Abstractions for Narrative Comprehension Tasks
Chris Martens
Villanelle: Towards Authorable Autonomous Characters in Interactive Narrative
03:30 pm - 04:00 pm Coffee Break
04:00 pm - 05:30 pm Poster session
Anne-Gwenn Bosser, Ariane Ariane Bitoun, François Legras and Martín Diéguez
(Poster) Co-constructing Subjective Narratives for Understanding Interactive Simulation Sessions
Azzam Althagafi, Hui-Yin Wu and Arnav Jhala
(Poster) MIDB: A Web-Based Film Annotation Tool
Wednesday, November 14, 2018
09:00 am - 10:30 am Session 3
Hannah Morrison and Chris Martens
Making First Impressions: A Playable Model of Cross-Cultural Trust Building
Markus Eger and Kory Mathewson
dAIrector: Automatic Story Beat Generation through Knowledge Synthesis
Ingibergur Sindri Stefnisson and David Thue
Mimisbrunnur: AI-assisted Authoring for Interactive Storytelling [Invited from AIIDE]
10:30 am - 11:00 am Coffee Break
11:00 am - 12:30 pm Panel Discussions
12:30 pm - 01:00 pm Closing