Program

Keynote

What do machines need to know to become better cinematic storytellers?

Speaker: William Bares, College of Charleston

Abstract: In this talk I will discuss issues related to gathering knowledge of narrative and cinematic techniques which can be used to train machines to be better visual storytellers using the medium of film. I will summarize recent work and spotlight related contributions that will be presented later in the program. Teaching in the Computing in the Arts program at College of Charleston has focused my own research in exploring new ways to broaden participation in computing through applications in the creative arts. This focus has led me to develop Story Blocker, an accessible, Web-based virtual 3D platform for learning cinematic storytelling skills. I will discuss how this platform might be used to collect annotated examples of cinematic scenarios. In closing, I will invite attendees to share their thoughts on the future direction of efforts to collect rich knowledge sources that connect narrative and cinematography.

Bio Sketch: William Bares is an Assistant Professor of Computer Science at College of Charleston and holds a Ph.D. in Computer Science from North Carolina State University. He specializes in developing intelligent assistants that collaborate with humans to create cinematography for virtual environments. His teaching and outreach efforts as part of the Computing in the Arts program seek to broaden participation in computing through applications in the visual arts.

Program

Tuesday, November 13, 2018

09:00 am - 09:10 am Opening

09:10 am - 10:30 am William Bares Keynote: What do machines need to know to become better cinematic storytellers?

10:30 am - 11:00 am Coffee Break

11:00 am - 12:30 pm Session 1

Graeme Phillipson, Ronan Forman, Mark Woosey, Craig Wright, Michael Evans and Stephen Jolly

Automated Analysis of the Framing of Faces in a Large Video Archive


Hui-Yin Wu and Arnav Jhala

A Joint Attention Model for Automated Editing


David Thue and Elin Carstensdottir

Getting to the Point: Resolving Ambiguity in Intelligent Narrative Technologies


12:30 pm - 02:00 pm Lunch

02:00 pm - 03:30 pm Session 2


Lara Martin, Srijan Sood and Mark Riedl

Dungeons and DQNs: Toward Reinforcement Learning Agents that Play Tabletop Roleplaying Games


Yi-Chun Chen, Justus Robertson and Arnav Jhala

Abstractions for Narrative Comprehension Tasks


Chris Martens

Villanelle: Towards Authorable Autonomous Characters in Interactive Narrative


03:30 pm - 04:00 pm Coffee Break

04:00 pm - 05:30 pm Poster session

Anne-Gwenn Bosser, Ariane Ariane Bitoun, François Legras and Martín Diéguez

(Poster) Co-constructing Subjective Narratives for Understanding Interactive Simulation Sessions


Azzam Althagafi, Hui-Yin Wu and Arnav Jhala

(Poster) MIDB: A Web-Based Film Annotation Tool


Wednesday, November 14, 2018


09:00 am - 10:30 am Session 3

Hannah Morrison and Chris Martens

Making First Impressions: A Playable Model of Cross-Cultural Trust Building


Markus Eger and Kory Mathewson

dAIrector: Automatic Story Beat Generation through Knowledge Synthesis


Ingibergur Sindri Stefnisson and David Thue

Mimisbrunnur: AI-assisted Authoring for Interactive Storytelling


10:30 am - 11:00 am Coffee Break

11:00 am - 12:30 pm Panel Discussions

12:30 pm - 01:00 pm Closing