Curricular Content

The curriculum underlying Crystal Island: Uncharted Discovery’s adventure is derived from the North Carolina Essential Standards for Science landforms curriculum with a focus on maps and models. In Crystal Island: Uncharted Discovery, students learn about landforms, maps, and models while getting customized advice on tasks. Students use virtual maps and other tools to navigate the island and engage in a variety of mapping and way finding quests (as they learn about landforms, coordinate systems, scale, and direction).

Despite the real-world utility of map interpretation, becoming a skilled map user is cognitively challenging. It is difficult for students to connect what they see in the world to map elements. Understanding space-to-map and map-to-space relations is an important but complex skill to acquire, as is the ability to utilize map elements (including scale, directions, and symbols) and to master projective and metric concepts. To address these challenges, the Crystal Island: Uncharted Discovery environment teaches map skills through a broad range of guided map interpretation and navigation experiences through unfamiliar, complex terrains in the learning environment’s virtual uncharted island. It targets four learning objectives:

In addition to these learning objectives, the student’s problem-solving activities are scaffolded through several in-game mechanisms. Throughout the game, non-player characters communicate with the student through dialogue and text messages to offer context-sensitive advice. To provide additional problem-solving scaffolding and create engaging learning experiences, the game includes a virtual tablet computer. The virtual tablet is a multi-functional device that provides a set of apps for students to use throughout their quests:

To support classroom implementations of Crystal Island: Uncharted Discovery a set of five supplemental lessons, developed by teachers, to augment the game play experience as part of a multi-week curriculum is available.