The Future Worlds curriculum emphasizes developing an age-appropriate understanding of the relationships between specific conservation decisions, energy use, human health, and population growth within Earth’s ecosystem. It also features contemporary socio-scientific issues, including climate change, alternative energies, and sustainability. Key messages for learners include: (a) rapid increases in human population and consumption of natural resources impact Earth’s systems; (b) human activities in agriculture, industry, and everyday life have major effects on the land, air, vegetation, streams, oceans, and biodiversity; and (c) individuals and communities can do things to minimize humans’ impact on the environment and help protect Earth’s resources and environments. Future Worlds’ design encourages learners to uncover cause-and-effect relationships made visible through their decisions in the game’s simulated virtual environment, emphasizing mechanism and explanation as well as systems and system models, all fundamental cross-cutting concepts in the Next Generation Science Standards (NGSS Lead States, 2013).
Informed by the National Resource Center’s Learning Science in Informal Environments: People, Places, and Pursuits report, Future Worlds has been designed to engage learners in six interrelated strands of science education:
Experience excitement, interest, and motivation to learn about phenomena in the natural and physical world.
Come to generate, understand, remember, and use concepts, explanations, arguments, models, and facts related to science.
Manipulate, test, explore, predict, question, observe, and make sense of the natural and physical world.
Reflect on science as a way of knowing; on processes, concepts, and institutions of science; and on their own process of learning about phenomena.
Participate in scientific activities and learning practices with others, using scientific language and tools.
Think about themselves as science learners and develop an identity as someone who knows about, uses, and sometimes contributes to science.
With these higher-order learning goals as its focus, Future Worlds is designed to actively engage learners and help them make observations and conduct investigations to build an understanding of environmental sustainability. Future Worlds emphasizes that humans are part of the environment and, by linking learners to a specific environment, stress the fact that humans are in a mutually sustaining interrelationship with the environment and its natural resources. A core take-home message for the learners is the central “belonging” concept: each of us is part of the environment and the decisions we make and the actions we take have both immediate and long-term impacts on the environment.
Future Worlds focuses on three aspects of sustainability: energy, water, and food. In the energy curricular theme, learners explore issues of renewable and non-renewable resources. Future Worlds’ design aims to confront learners’ everyday ideas about the origin, sources, energy output, and tradeoffs of various energy sources (e.g., fossil fuels, nuclear, biomass, solar, wind, and water), and allows learners to assess the impacts of their decisions and actions as it relates to energy and resulting carbon footprint. In the water curricular theme, learners engage in issues surrounding water sources, quality, use, and treatment. The food curricular theme explores environmental trade-offs with respect to land-use as well as locally relevant farming practices and inner-city green spaces.
Future Worlds’ science content is undergirded by several powerful crosscutting concepts. The exhibit engages users in sustainability science issues that involve an examination of cause and effect relationships and systems modeling. Central to sustainability science is an understanding of cause and effect that enables one to predict and explain the impact of events, in this case, environmental events. From an early age learners can be expected to seek patterns in what they observe and begin to construct evidence-based explanations of potential causes. These practices are central to the environmental issues that make up the Future Worlds experience. Also central to Future Worlds is its systems approach to sustainability issues. A key learning objective is to enable learners to acquire a keener sense of the notion that they themselves are part of the environmental system and that their decisions and actions enter and influence the system. For example, by examining nonrenewable and renewable energy sources, energy flows, and the benefits and trade-offs of each energy type, learners are able to see firsthand how their choices and behaviors impact the entire system. An appreciation for this dynamic interdependence is fostered by Future Worlds’ multi-learner multi-touch interface. Its interactivity provides multiple mechanisms for learners to engage with sustainability concepts, practices, and phenomena. Learners will thereby be encouraged to interpret their learning experiences and to translate what they have learned into their daily lives.