About

EcoJourneys is a collaborative game-based learning environment where groups of up to four students engage in problem-based learning and work together to solve ecosystem problems. Within the computer-supported collaborative learning (CSCL) environment, students are active, intentional learners who collaboratively negotiate meaning while solving ill-defined problems.

EcoJourneys affords groups of students agency within a virtual world that allows for more engaging problem-solving scenarios and interactions. Players participate by traveling to locations and talking to in-game characters by making dialogue choices in these conversations to advance the narrative. The EcoJourneys narrative tells the story of four students who are visiting Buglas Island in the Philippines as part of a cultural exchange program. While on the island, the local residents are alarmed to discover the tilapia in their fish farms are getting sick. Since fish farming is critical to the residents’  way of life, the islanders ask the exchange students to conduct investigations into why the fish are getting sick. Students’ parallel investigations are seen as necessary to corroborate the residents’ investigations and to apprentice students into how to engage in collaborative problem solving.  This interactive narrative reveals the problem scenario that four students are asked to address together as a group. Each student will experience a unique narrative within the context of the larger story as they visit different locations, have conversations with various characters, and interact with devices as they attempt to explain the mystery.