Nassau BOCES has been awarded approximately $500,000 annually for five years (2021 - 2026) through the SMART Start Grant. In partnership with NYIT, the goal of the SMART Start Grant is to improve the expertise of grade K - 8 teachers in computer science, engineering, and educational technology to prepare their students to be successful in college, career, and citizenship.
Visit the SMART Start Grant webpage for more information about the grant.
Access teacher turnkey project resources from this year's SMART Start participants
Access our Artifact Reference Sheet to view a summary of teachers' documentations, teaching resources and standards
Click the drop-down arrow next to Problems of Practice to view teachers' focus area and access action plans, lesson plans, and artifacts.
Use of Technology to Fortify Curriculum Supporting Academic Intervention
Using a Maker Space in Support of STEAM
Literacy/Computer Science and Digital Literacy
How can students develop coding skills through the website code.org and KidOYO.com?
How do I help my students improve their handwriting skills using their laptops as a writing tool?
How can I use technology to help improve my students' reading and writing skills?
How can students use technology as a learning tool to create independence in the classroom?
How can I integrate technology to improve Bilingual students' reading and writing skills?
Differentiation/Individualized Learning and Engineering
Computer Science and Digital Fluency/Literacy /Math /Science
Digital Literacy/Science
Computer Science and Digital Fluency
Students with Disabilities
English as a New Language
Special Education/Engineering and Differentiation
How can tech increase student participation?
How can my students independently log in and navigate education sites?
How can the use of Choice Boards increase my student’s ability to match letters and
How can tech help students become independent writers?
How can my students identify and use reliable sources for research?
How can I use technology to assess student growth in music literacy?
How can my students use the computer as a tool rather than a game?
How can data be represented visually to make data easier to analyze for students?