Venue Guidance Assistant using Augmented Reality
Developed for Deaf people
Project Abstract
This project aims to create a venue guidance system that uses Augmented Reality (AR) to help Deaf people navigate from point A to point B, using sign language videos embedded in an AR marker. The system will be an android mobile application that will present the Deaf person with a set of AR markers that will guide them from the entry point in a building or structure to the destination using an affordable Android mobile phone. The software packages, Unity and Vuforia will be used to develop the AR phone-based application. Tygerberg Hospital will be used as a case study to evaluate the concept proposed in this research project .
Procedures include:
Term 1 : Project Analysis
Examining both the fundamental principles and the project needs
Term 3: Project Implementation
Implementing the previously created project design and prototype
Term 2: Project Design and Prototype
To design and build a prototype based on the project analysis
Term 4: Project Testing
Putting the prototype to the test and assessing the findings
The Team
Mihlali Bomvana
Computer Science Honours Student
Toufeeq Allie
Project Co-supervisor
Mr Andre Henney
Project Supervisor