You can Email, Text/Call your teacher.
Teachers host a Monday Morning Meeting every Monday.
If you are unable to make this meeting it will be recorded.
Announcements are posted in the Language Arts course each week ~ updated on Friday pm
Weekly Updates will be posted here in the Kinder Corner Website every Friday afternoon.
All work must be submitted through the StrongMind Online school.
Please upload files as a pdf or jpg
You will be able to see all your child’s current course grades on the StrongMind School Dashboard.
If your work is not submitted by the due date, the grade will default to a zero. Once the work is submitted, the teacher will grade it and assign points. If any zeros remain at the end of the semester, these zeros will be averaged in and penalize the final grade calculations.
Grades are calculated by combining scores from daily warm up activities, guided practice, independent practice, and unit exams.
Don’t hesitate to reach out to your teacher with any questions or concerns.
GETTING STARTED GUIDE K-2
Welcome to your course
Course Features
StrongMind Overview -Courseware K-5
Computer Skills
Types of Activities in a Lesson
Learning Coach Resource Guide
For Ideas or help with specific courses, please visit the course tab, and click on the drop down for the specific course.
1. Scavenger Hunt – Hide flashcards around the house. Give verbal {or written} clues to find the flashcards. Once found, learners solve the flashcard. For example, if it’s a number or letter, learners can identify it. If it’s a word, learners can read it. If it’s a math problem, learners can solve it.
2. Flashlight Hunt – {Needed: flashlight} This is a variation of #1, just try it at night using a flashlight.
3. Relay / Racing Games – Lay the flashcards across the room or across your driveway/yard. Call out a certain flashcard that your learner must solve or find. They run to grab it then run back.
4. Beanbag Toss – {Needed: a beanbag or a small stuffed animal} Lay the flashcards around on the floor. Learners toss a bean bag or small stuffed animal towards the cards. Whichever flashcard it lands closest to is solved/identified and collected.
5. Flashcard Jump – Lay the flashcards around on the floor {or outdoors}. Learners jump from one to the other.
6. I Spy – Lay your flashcards on the table or floor area. Give clues as to which flashcard you spy and your learner(s) use those clues to find the flashcard(s) you spy. For example, if you’re using CVC words, you could say, “I spy the word mat.” If you’re using it with multiplication flashcards, you could say, “I spy two multiplication facts that equal 24.”
7. Climb Up the Stairs – {Needed: a set of stairs} Place one flashcard on each step. As learners climb the step, they identify the letter, number, word, or work the math problem. How many steps can they climb? If they get stuck on a step, tell the answer. Reshuffle and replace the cards on the steps and see if your learner can climb higher the second time.
8. Toss it & Time it – {Needed: timer/stopwatch} Toss the stack of flashcards up in the air. How many can your learner collect and identify/solve? How quickly can they do it? Can they beat their time next time?
9. Four in a Row – {Needed: The free printable game board – found at the END of the post, colored counters, dry erase pocket, and/or dry erase markers} For two players, with one player using one color counter and the other player using another color. Players take turns picking a card and identifying/solving it. If they get it correct, they place a counter in a square on the board. {You could also slip the game board into a dry erase pocket with learners using two different colored dry erase markers to draw x‘s on the board.} The goal of this game is to get four in a row.
10. Five Questions – {Optional: tape} One child picks a flashcard without seeing it. Learners can tape it to their forehead or simply hold it up so others can see it. The one child asks up to five questions to see if they can figure out what was on the flashcard.
11. Hide and Seek – {Needed: a penny or flat object, like a small piece of paper} Place the flashcards down on the table or floor area. Ask your learner to close his/her eyes. “Hide” the object under one of the flashcards. Give clues as to which flashcard it could be under. For example, if I was using number flashcards, one of my clues might be, “The number comes between 5 and 10.” Learners use the clues you give to find the hidden object. My post, Snug as a Bug in a Rug, has a printable version for the –ug word family.
12. Flashcard Fishing – {Needed: paper clips, fishing pole} Attach paper clips to your flashcards, provide a fishing pole {dowel} with a magnet tied to the end or buy premade poles, and have learners fish for flashcards. You can find several of our fishing games including our sight word fishing game, rhyming fishing game, and alphabet fishing game.
13. Tic-Tac-Toe – For two players, with one player being x and the other being o. Use a blank piece of paper to write some tic-tac-toe boards. Players take turns picking a card and identifying/solving it. If they get it correct, they write an x or o on the board, trying to get three in a row.
14. Old Maid – {Needed: a card from your deck that will serve as the “Old Maid”} This game is played just like the classic Old Maid, expect you’ll use your flashcards. I recommend it for 2-6 players.
15. Flyswatter Flashcards – {Needed: a clean flyswatter} Lay the flashcards out on the table or floor area. If the flashcards have letters, numbers, or words on them, call out one and have your learner swats it. If it’s a math problem, call out an answer and they find/swat the equation to get the answer. You could also call out the problem, they solve it and then swat it.
16. Flashcard Roll it – {Needed: The free printable game boards – found at the END of the post, die/dice, counters or manipulatives from other game boards, or you can use small objects on-hand} Use your flashcards for a simple game. Shuffle your flashcards and place them facedown in a pile. Learners draw the top card and solve the card. If they get it correct, they roll a die {or dice} and move their counter or manipulative to the space.
17. Board Games + Flashcards – {Needed: favorite board games} Using the same principle as #16 above, integrate your flashcards into a favorite board game you already own. For example, if you integrate it into Candy Land, players would draw the flashcard, solve the card, then draw one of the Candy Land cards to know where to move on the board.
Note: The following flashcard games need more than one set of your flashcards. (#18, #19, and #20)
18. Slap It – For two players. {This game works best for identifying letters, numbers, or words.} You’ll need three to four of each kind of flashcard in the deck for this game to work. Shuffle all the cards and deal them to both players. One at a time, players take turns placing their card down in their own pile at the center of the table. As they do, they identify what is on the card. If the two cards on the top of each pile match, the first player to slap the cards gets to keep all the flashcards. The goal is to get all the cards by the end of the game.
19. Go Fish – This is a classic card game which requires you to have two or four of every flashcard to make a set.
20. Memory Match – This one is a classic game. This requires that you have matches for every flashcard. They don’t have to be exact matches they can be things that go together... for example a 2 and then a picture of 2 items. Advanced would have a number and the other card that matches would have the word written out. Turn the flashcards over, two at a time to find the matches. {My kids enjoy this one because I almost always lose.}
BOARD GAME templates to use with flashcards : CLICK HERE