Level Designer - Unity 3D - January to April 2026 - Learn More
Welcome to the interplanetary Dread Rally, racing enthusiasts! Keep your eyes on the road, because on these racetracks winning and surviving are one and the same. In this knockout-style racing game, players must perform tricks and stunts to keep the crowd happy while making sure not to drive headfirst into danger if they want to claim the gold trophy.
Level Designer - Unity 3D - September to December 2025 - Learn More
In a town where elementary schoolers range from genius aspiring astronauts to literal zombies, the local school district would need the world's best bus driver. Unfortunately, they're stuck with you. In this arcade-inspired driving game, players must navigate the streets of a crazy town to pick up kids in their school bus and get them in class before the bell rings while committing all the wanton destruction they can.
Project Lead and Concept/Systems Designer - Unity 2D - February to March 2024 - Learn More
Black Friday, that time of year defined by impatience-fueled chaos, has arrived once again to torture innocent department store cashiers. In this game, players become a cashier in that exact setting, and they must scan every item the customers put on the conveyor belt as quickly as possible to keep the line moving and keep their job.
Solo Developer and Narrative Designer - Physical AR Experience - September to December 2025 - Learn More
Strange crimes happen all the time in the paranormal-ridden town of Blytheburrow, Massachusetts, but even the Paranormal Investigation Force is stumped with this one. In this narrative experience, players take on the role of detective and are presented with a list of suspects alongside many pieces of evidence, tasked with using their deductive reasoning to find contradictions, determine lies, and ultimately prove who the lizardman's killer is.
Hello, my name is Riley Plourde. I am a Champlain College student majoring in game design and minoring in interactive narrative, graduating in 2026.
My project specialties are level design, experience/systems design, and creative writing, as they greatly contribute to the direct player experience the project provides, and I consider myself to be very passionate about delivering a fun and creative experience in each new project.
I do tend to be rather quiet and reserved in collaborative settings, but I work really hard to never lose concentration when it comes to my work, striving to lead by example and increase the team's overall confidence in our abilities through what I do and say.
My Resume: Riley Plourde Resume
My LinkedIn Profile: Riley Plourde | LinkedInÂ