Over the past year of working on teams to make games, I have discovered my passion for creating tools to be used in the development process. There are so many pipelines that need to be created and used when making a game, and when they are efficient the process is so much quicker. I have discovered that quite a few of these pipelines can be managed through the creation of in engine tools, and when implemented they can make everyone's life easier.
Because of this, I have dedicated myself to the creation of many tools spanning a wide variety of topics, like QA design tools, art pass ease, and even a few functions to reduce the programming workload.