5. Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability.
5.a Accommodate Learner Differences
5.b Design Authentic Learning Activities
5.c Create Innovative Learning Environments
Artifact 1: Instructional Design Plan
Title: Project 3: Instructional Design Plan
Description: In my Instructional Design Plan for 11th Grade Microsoft Applications, I represent standard 5 by crafting learner-driven activities that accommodate diverse student needs. Recognizing the variability among learners, I incorporated a range of instructional methods, including tutorial videos, readings, discussions, and projects, to cater to different learning styles and abilities. By focusing on authentic, real-world applications of Microsoft software, I aimed to engage students and make learning relevant to their lives. Through this approach, I created environments that empower students to take ownership of their learning and develop essential skills in using Microsoft applications effectively.Â
Course Number and Title: MEDT 7472: Introduction to Distance Education
Artifact 1: Canvas Course
Title: Microsoft Applications: 11th Grade
Description: As the instructor, this syllabus directly reflects my commitment to standard 5 by prioritizing authentic, learner-driven activities and accommodating learning styles. Through hands-on projects and reflective discussions, I aimed to create a dynamic learning environment tailored to the diverse needs of my students. The course emphasizes the application of critical thinking skills in real-world scenarios, preparing students for professional settings where adaptability and problem-solving are essential. Overall, my goal is to design engaging learning experiences that not only meet the objectives of the course but also nurture students' independence and confidence in their abilities to navigate Microsoft applications effectively.
Course Number and Title: MEDT 7472: Introduction to Distance Education
Reflecting on Standard 5: Designer, my instructional design plan and Canvas course truly embody my commitment to putting students at the center of their learning journey. Through the instructional design plan for 11th Grade Microsoft Applications, I made sure to include a variety of teaching methods to suit different learning styles. By focusing on real-life uses of Microsoft software, I aimed to make learning meaningful and engaging for every student. Similarly, my Canvas course was designed to encourage critical thinking and problem-solving skills, which are crucial for success beyond the classroom. Overall, these artifacts show how I strive to create learning environments that are inclusive, engaging, and responsive to the unique needs of each learner.