All classes at SES attend Technology every 3 days for one semester. The opposite semester, they will enjoy Art with Ms. Prince.
K-2nd grade students will use Clever Badges to log in to their ipads.
3-5 grade students will have a username and create a password to access google classroom for assignments and links.
Kindergarten
Internet safety - Understanding basic online safety, respecting others online, and recognizing the importance of passwords.
Basic computer operations - Identifying computer parts, clicking icons, using a mouse, and basic keyboarding skills.
Problem Solving - Using technology to explore and find solutions to simple problems, like following steps to complete a task.
Computational Thinking - Introducing basic concepts like following instructions to complete tasks.
First Grade
Basic Operations: Students should be able to use a mouse and keyboard to navigate digital environments, open and close applications, and perform tasks like saving documents and using basic menus. They should also be familiar with common hardware components and their functions.
Digital Literacy & Citizenship: This involves understanding online safety, respecting digital footprints and intellectual property, and using technology responsibly. First graders should learn about passwords and why they're used to protect information. They should also understand the difference between online and offline interactions and how to be kind and respectful in digital spaces.
Computational Thinking & Problem Solving: First graders can be introduced to basic coding concepts and use technology to solve simple problems. This might involve using drag-and-drop apps or educational games that teach sequencing and logical thinking.
Second Grade
Communication and Collaboration - Students will use online tools such as google slides to share their ideas.
Digital Citizenship and Online Safety:
Students learn to be safe and responsible when using technology, including the internet.
They understand the potential implications of interacting with others online and the importance of keeping personal information private.
This includes recognizing appropriate and inappropriate content and behaviors online
Introduction to Coding and Computational Thinking:
2nd graders will be introduce basic coding concepts, often using visual, block-based programming languages.
Students learn to follow algorithms and create simple sequences of instructions.
They may also learn to debug simple errors in their code.
Third - Fifth Grade
Technology Operations and Concepts:
Understanding Technology Systems: Students should be able to identify the basic parts of a computer and how they work together. This includes understanding input/output devices (keyboard, mouse, printer, etc.).
Basic Software and File Management: Students should be able to save, retrieve, and delete files, and understand different file types.
Proper Terminology: Students should be able to use and understand basic computer terminology.
Basic Typing Skills: Students should develop basic keyboarding skills using the touch system
Digital Citizenship:
Safe and Ethical Online Behavior: Students should learn to use the internet and other technologies responsibly and ethically, including understanding the importance of personal safety information and respecting others online.
Acceptable Use Policy: Students should be familiar with and follow the school's Acceptable Use Policy (AUP).
Cyberbullying Awareness: Students should be able to identify and understand cyberbullying and how to respond to it.
Computational thinking and problem-solving:
Algorithms and Programming: Students explore the concept of algorithms as a series of steps to solve problems. They might practice creating and debugging simple programs, perhaps using visual programming languages like Scratch or tools within platforms like Code.org.
Problem Solving: Students learn to use technology to gather information, analyze data, and generate solutions to problems.
Coding and Computational Thinking:
Students will use basic coding concepts, often using visual, block-based programming languages.
Students learn to follow algorithms and create simple sequences of instructions.
They will also learn to debug simple errors in their code.